Cathedrals And You.
About time it happened!
The resulting explosion in Rome sent our Warrior flying to Greece.
Now, he's going to make a mad dash to Rome to see if he can capture it.
Meanwhile, back at home base, we are cutting it very close for the UHV.
I keep seeing this repeated everywhere, on the topic of China's UHV,
so I'm going to break it down for everyone here.
The Cathedral goals are very much attainable, despite how intimidating it seems.
You just need to follow these guidelines:
1) Newly founded cities NEED to be accompanied by a Missionary.
2) They need to raise a Temple as soon as the religion goes up,
which is usually the same turn that you found the city
(pop the Missionary after the city founding)
3) Send another Missionary en route ASAP.
4) If you just need to throw out the new city fast and don't have time for the Missionary, start on a Forge/Granary.
As soon as the religion becomes available, switch to building a Temple immediately.
5) Do not whip in those cities until pop 4/5, immediately begin the next temple afterward.
6) Do not whip in your core large cities (the ones you already have on the Chinese mainland) whatsoever,
unless it's for a Confucian Academy/Taoist Pagoda.
You'll typically want 4 cities in the Chinese mainland.
There are a number of common problems I see China players do:
1) Clumping your cities way too close together.
Stability map be damned, you're supposed to be big.
Your cities are supposed to be big to boost your Economy.
Clumping cities completely destroys that and hurts you in the long run.
2) Not rushing Japan. Why would you let a neighbor that continually
DoWs you over the length of the game live?
In vanilla, you can take them out with a couple Galleys filled with Swordies,
and in DoC, as you just saw, it's done very well with Cho-Ko-Nus.
Kill them fast and utilize that overpowered land.
Don't fall victim to amphibious Samurai landings later.
3) Keeping Pagan in the case of a city flip.
It's not worth it, not for China at least.
Alright, here are a list of good cities for the other 4:
1) Hanoi (If you build Hanoi, you'll want to build your southern Chinese city 1E of the river, to give Hanoi some room).
2) 1 Japanese city spot, usually Kyouto. (Having more than one city in Japan will trigger revival).
3) 1 Corean city spot, usually Seoul. (Same rule with Japan applies)
4) Shenyang (If you're playing vanilla RFC, DO NOT found this city, it flips to the Mongols).
5) Kunming (DoC only). Yunnan is fairly servicable in resources.
6) Okinawa (I don't have the city name, but it should be Kumemura or Shuri). If you're going for the Hanoi setup,
you can still get a (theoretically) good Great Cothon city on Okinawa.
7) Dagou (Taiwan) as your default Great Cothon spot if you don't like Hanoi.
Success! For the first time in the city, we give them a taste of the whip,
and complete the first UHV condition on the following turn.
Here, you can see how I'm keeping up in stability.
The burgeoning Egg Roll business is fueling growth across the Empire.
As you can see, our Great Cothon city is incredibly productive.
It'll just keep growing and growing and growing.
We get to work on a Lighthouse, which we probably should have started sooner.
Is it?
Can we do it?
I can hardly wait!
Find out next time in the next installment.