LowtherCastle said:
Usually poprushing comes out better overall, but since we're not in a hurry to get the +60h for the first few units and because we're sharing the food, it might not be the case here.
I believe that the math has been run on the subject and the community consensus was that GH Mines out-perform whipping in all but the immediate short term, so I like the idea of whipping in Marble and working the GH Mines in Delhi.
I also like the idea of skipping The Great Library and generating our Great Scientists ASAP... it seems that whenever I push for doing something differently (building Chandi's Library later), LC finds a way of justifying his original plan... which is a good thing, as then we usually end up with a pretty good reason for what LC had planned to do in the first place.
This coming weekend and next week, I will have some time, and after that, I will probably be away from a computer for 1.5 weeks... although I'll try and sneak in some internet time when I can. So, I should probably plan to play a turnset sometime next week.
I'm on board with early Metal Casting, too. Other than The Great Library, there is no real rush on getting Literature... it'll probably still be a while before we can cultivate a 10-XP unit and we don't really want to build The National Epic, and we also don't want any of the Aesthetics Wonders (except the ones that we capture). For example, even The Parthenon isn't totally hot, since we're already Philosophical.
Mitchum said:
If we were to run 2 scientists and 1 engineer the whole time (not going to happen since the library will come way before the forge) in both cities, the odds of getting a GE in each city is 33% and the odds of getting two GEs is about 11%. Since we'll be running 2 scientists for most of the time and an engineer for a smaller part of the time, our odds of getting two GEs should be less than 5%.
I think running an engineer is a solid way to speed up the Engineering/Machinery bulb plan. If we research MC next and build forges, that is.
Will we actually be able to build a Forge in time without having to fire our Scientists too long due to having whipped a Forge?
I'd also be tempted to get Polytheism -> Monotheism right after Metal Casting... we'll want Polytheism for Literature ANYWAY and if we're putting a Forge in Delhi, then we
LowtherCastle said:
Okay, I was assuming we'd bulb Machinery as soon as we get the GS, so we could start building Xbows
XBows will be overkill versus Archers (too many Hammers for what we get), plus we'd need Archery, so I'm okay to wait on Lightbulbing.
LowtherCastle said:
I don't think we even want to bother with a forge in NC.
I would tend to agree, at least for the short term (a Forge could possibly be whipped there later if we plan to build Farms there and do successive whipping after the Forge [since whips also benefit from a Forge], particularly if we get Hinduism there for Organized Religion before whipping the Forge). That said, if we put a Forge in Delhi with the plan of running an Engineer Specialist, then it doesn't really make sense to generate the second Great Person in NC... BUT... more realistically, we are better off running 2 Scientist Specialists in NC for a longer period and working Mines in Delhi for a longer period.
I'm also not convinced that we can feasibly get a Forge (even with Organized Religion and Forest Chops) in Delhi within a timeframe that will actually speed up a Great Person being generated there.
Also, it will be easier to build a Forge once we have spare population (i.e. population not dedicated to running Specialists) to either be whipped or to work Mines, or a combination thereof.
As a result, I still think that I like the idea of generating Great Scientist #2 in Delhi at a 100% chance (simply because we won't have a Forge anytime soon), followed by firing the Scientists and building a Forge in Delhi (once our military needs are met), and generating Great Scientist #3 in NC by working the 2 Scientist Specialists there for the longer period of time.
Mitchum said:
I think I recall OBs affecting the value of a trade mission. Checking... Nope. It's based off of a "hypothetical" trade route. Unless I'm misunderstanding something in DanF's post.
One of the main factors that you can control is increasing the City Size of your capital before launching the Trade Mission.
That's why in a game where you don't go for early Bureaucracy + Cottages in your capital, it can actually be a VERY strong move to Farm your capital and grow it, as then you can execute Trade Missions that produce higher income.
I would tend to think that this game would be such a game where building Cottages in the capital and going for Bureaucracy won't be a very effective approach, so Farming Delhi (and possibly Cottaging Cities with a Gem or Gold Resource and can also get a Market) will probably make the most sense overall.
LC seems to imply that we'll need 100 Cottages... well, that may be the case, but I'd still push for Farms in Delhi, giving us the opposite of an early-Bureaucracy approach: Farm the capital and Cottage the other Cities that have sufficient Food to support reasonable growth plus still work Cottages.
Mitchum said:
Why take the rax out of Delhi's queue. I like to leave partial builds in the queue so that we don't forget about them.
While I agree for a single player game, in this game, we're unlikely to forget about the Barracks' Hammers.
If he finds it easier to remember to keep building units when the dialogue prompts him to do so, I'd rather take the Barracks out of the queue and then insert it later than to have a couple of turns' worth of Hammers go into a Barracks due to LC having too many other details to worry about.
That said, one could also Alt + click a Catapult if Delhi is solely building Catapults, in order to have infinite Catapults followed by a Barracks in our build queue. Alternatively, if it's multiple types of units, we could shift-click or ctrl-click to alter the queue to have all of the units listed in order followed by the Barracks.
Essentially, though, we should do whatever makes the Active Player the most comfortable, since, as a team, we're not going to forget about those invested Hammers in the Barracks.
LowtherCastle said:
It will be a long time before we get CoL.
Hmmm, that fact will be one of the major consequences of our Engineering Lightbulbing: having to delay learning Code of Laws.
Perhaps we need to consider partially researching Code of Laws soon (probably even befor my suggestion of Polytheism -> Monotheism) and then only completing research on the tech after we've done our Lightbulbing.
LowtherCastle said:
Announcement: Hammy went WHEOOHRN on T68!!!
Well, at least we avoided the "bug" that other teams experienced (which I suspect might just be one AI bribing another to declare war on us, but it's hard to say until we see the exact situation that the other team or teams encountered without the WHEOOHRN warning.
Mitchum said:
With that said, how many units do you think we'd need at the choke point to effectively hold him off? I'd think 2 or 3 fully fortified axes and a spear or two would hold off a fairly big stack.
One of those Axes should probably be a Spearman...
AND... since we have Math (or is it Construction?), we can build a Fort on a Forest within our Cultural Borders.