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- Mar 26, 2007
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- 7,920
Excellent guide, Seraiel!
Spoiler :
That city could hire 24 Specialists if the empire were currently running Caste O_o .
Seraiel
Hi Seraiel, looking at this screenshot it makes me realize there's something I don't understand about hiring specialists. In that case the city size is 14 but it can hire 16 specialists while working 12 tiles, how does it all add up? I thought each hired specialist means sacrificing a workable tile?
If you're playing a Time game the National Epic and National Park in the middle of the jungle with food provided by Sushi and Hammers by Mining Inc can be awesomeLike NobleZarkon wrote, the city has the National Park. That means it gets one free specialist for each Forest Preserve in the city's BFC. It can be worth it to save many forests or jungles to get a really good great people farm in the later stages of the game. If you're going to space and the National Park city has many forests, you can then chop them down at the end to quickly finish a space part.
I've asked the Admins to look into this.Is there an adjustment that I can make to my account/forum settings to make them show?
Unfortunately I suspect @Seraiel has simply deleted his account with all the pictures Came across some other posts of his here and there, which contained pictures, and they're all dead. Tried to look up his photobucket, and it comes back with an error message: http://photobucket.com/user/Seraiel/I've asked the Admins to look into this.
Unfortunately I suspect @Seraiel has simply deleted his account with all the pictures Came across some other posts of his here and there, which contained pictures, and they're all dead. Tried to look up his photobucket, and it comes back with an error message: http://photobucket.com/user/Seraiel/
Perhaps something can be done with the waybackmachine? It's usually excellent for stuff like this.
First of all, I must say this is a fantastic post/series.
My Civ games, typically follow a similar path. Strong military effort gives me an advantage, followed by weak - or at least sub-optimal - economy play costs me dearly.
Applying your insights to my games, I think I am spacing my cities out too much. I rarely have any overlap and notice my cities regularly waste - by not-working - valuable tiles.
For example, I often play Egypt on Earth-18 civs and my typical city placement would be:
..and fighting the Persians / Arabs for the Babylon area:
It's cheap, and simple but I notice that for most of the game many of these tiles are not being worked whilst the cities grow.
Having read this, I think this is hugely wasteful and could have more than twice as many cities in this area:
..maybe more of a long-shot with this number of cities, but the Babylon area:
My typical strategy is:
- Warrior Rush phase, primarily to grow cities and steal workers.
- Tech:
-> Animal Husbandry for Horse Archers / Chariots
-> Bronze Working for
-> Writing for Libraries (my early economy is almost always specialist)- Trade the rest, after Alphabet.
- Currency & Code of Laws.
My observations:
Benefits:
Disadvantages
- Settling cities off floodplains maintains their higher value and adds 2 1 1 to otherwise junk tiles.
- Most cities are settled on rivers or oasis for 2.
- Cities could work an average of 3 floodplain tiles which - health and happiness permitting - could support a size 7 city with 4 specialists.
-> Could be huge with a Philosophical leader.- Capital has 9 tiles which could later be Cottaged.
I play on Noble.
- Production cost of 9 settlers, vs 2 settlers.
- Maintenance cost of 10 cities, vs 3 cities - is there an easy way to calculate this difference?
- Early war with Arabs / Persia lasts longer as settling the area takes longer.
- Capital has 9 floodplains which means 3 so slow early growth.
Am I going in the right direction? Any insights are much appreciated.