As you know, AI is very hostile in Civ2 MGE. It is hostile during peace treaties and uncooperative in alliance with a much desire to cancel that alliance the very next contact.
All this because it has attitude towards you = 100(maximum evil) and this is set every turn, no matter what you have done to him. Program was designed so - every turn it sets attitude=100 towards you of any civilization, whom you had negotiations with.
So it's like a cheat menu - like you would every turn set attitude=100 on every civilization in cheat menu.
In my opinion, it is unfair and removes from the game interesting relationships.
Here is a variant, where there are no such "equations". Everything is the same, except "attitude=100" set every turn. So, relatioships go as they should go - if AI becomes Enthusiastic, it will not become Uncooperative or Hostile next turn - it will stay Enthusiastic as long as he wishes and until he decides to change his attitude.
_____________________save your copy of civ2.exe_____________________
Rename those .txt files into .rar files and extract to the directory with Civ2.
Enjoy!
All this because it has attitude towards you = 100(maximum evil) and this is set every turn, no matter what you have done to him. Program was designed so - every turn it sets attitude=100 towards you of any civilization, whom you had negotiations with.
So it's like a cheat menu - like you would every turn set attitude=100 on every civilization in cheat menu.
In my opinion, it is unfair and removes from the game interesting relationships.
Here is a variant, where there are no such "equations". Everything is the same, except "attitude=100" set every turn. So, relatioships go as they should go - if AI becomes Enthusiastic, it will not become Uncooperative or Hostile next turn - it will stay Enthusiastic as long as he wishes and until he decides to change his attitude.
_____________________save your copy of civ2.exe_____________________
Rename those .txt files into .rar files and extract to the directory with Civ2.
Enjoy!