Greizer85
Emperor
- Joined
- Mar 7, 2009
- Messages
- 1,210
Regardless of the name of the place, it could do with some snazzying up. Although with the threat of foreign invasion being non-existent in the early game, perhaps the barrenness is needed to balance them with Europe... I may have jumped to conclusions. --Btw, do you usually keep the Barbarians and/or Huts on in your games? I find that both of them merely add additional randomness to the game -- something that is not really needed -- so I always disable them. I'm fine with them being enabled though -- but if you prefer Raging Barbarians, then we might have a problem as I've never played Civ II with that setting on. Also, which difficulty do you usually set for the game? I've never played on Deity but I have played on the level right before that, so that's ok. I can try Deity as well, but the amount of early unhappiness has always kept me from playing on it in Civ II.Americans starts with Philadelphia as first capital. I thought it would be more realistic to let them build Washington after all....
Google translate tells me that's "Before winning comrade! For world revolution of course!". Good enough for me!No, no Moscow is on a valuable place
And yes I can take Russia on our future next games! До победы товарищ! За мировая революция конечно!
... Since you can speak Russian: why did you choose to nerf Communism?
Done. I edited the posted file with the correct Rules.txt.Ah yeah it's a mistake if the "taïga" terrain can be mined sorry
(you should remove it from the rules you sent on the forum)
Deserts can't be irrigated now, units only move once there.
Moutains can't be mined but gives one food and one shield.
It makes sense that Forests can't be mined, Taiga or not. But why not Mountains? I'm curious as to your logic here. Mountains are already far worse than Hills even when they can be mined; imo there's no need for such a change. However, if you like the thought of Mountains as a barren, inhospitable terrain, in ToTPP there's the option to make them impassable. Imo the best option would be to make them such that only workers can enter them, and after they build roads, other units can enter. When I look at the mountain ranges on this map, I like the tactical possibilities that this offers; although if you can still attack into an unroaded mountain square, then it might be possible to simply pick off the enemy workers as they try to build that last bit of road to reach your lands. It will remains to be seen how (and even if) TheNamelessOne will implement this in the mod.
Looking forward to it! I will let you know when I can play (of course we can save in the middle, but I'd like to have a whole day or at least many hours to dedicate to the game when we start it).And yes we should have a try and you'll see game is not so unbalanced and distances not annoying but make the game more interesting!