Prince is too easy, but king is a bit too hard. Tips?

FluffyWizard

Chieftain
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Jun 27, 2015
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Oslo, Norway
Hi there. I was just wondering about the jump from prince to king. I am a casual player who plays Civ 5 on and off. I have beaten th e game onprince several times and once on king. I find prince to be way too easy, but i find king to be a bit too hard. The one time i've beaten king was with Venice. But because of how differently Venice plays to th e other civs i have a hard time figuring king out.

What are the basic things you need to know/do in order to do well on king difficulty?
Any tips is much appreciated =)
 
Scouting:
- explore everything and fast. Ruins, gold from city states, natural wonders, spot for your cities
- if you see a worker, take it.
- if you see unescorted settler, take it. Like yesterday. It's not some pure refuge looking for a better life, it's a weapon used by AI to kill you. AI will settle right in front of you, then say someting like "covent land", build units and attack you.
- if settler has escort, use your units to block it, divert it to go somewhere else. Atleast to prevent it to settle right next to your capitol
- if this failed, go and burn a couple those troll cities.

Don't build to many cities to fast. Capitol plus 1-3 cities extra max.

Don't try to build all wonders. National College ASAP. Then, maybe, Oracle. Don't touch others. It's a "noob trap".

Even if you plan to be peaceful you need army large enough to wipe a civ or two. Atleast big enough to burn a couple of those troll cities. 2-3 tanks, 5-6 ranged units, 1-2 fast horses.

Bribe anyone and everyone to attack others. If you don't, you could be next.

Science if king. It's why "National College ASAP".

Don't bother to "build" religion. If it happens, it happens. If not, then adopt the best A.I. one.
 
Civ5 is really 3 different games depending on which difficulty tier you're playing at:

Tier 1: From prince on down, you can do whatever you want. You can role-play the history (or an alternate history) of a nation, building the wonders that it built or you think they should have built. Play as aggressive or peaceful as you want as the repercussions of your actions are manageable; there's nothing that the AI civs can do that will disruptyou; maybe cause you to go on a minor tangent, but not disrupt your plans. Or just make an all-powerful nation with every wonder that's two or three eras ahead of everyone else. Overall, the game functions as a blank canvas for you to paint whatever kind of picture you think is attractive, and the other civs are just there to make your masterpiece more perfect. Analogous to: ice cream.

Tier 2: From King to Immortal, the other civs can interfere with your plans, but only if you allow them to. You need to not just do what you want but also be reactive to what's going on around you. Unlike prince level and below, going into a game with an intended victory condition and strategy without seeing the map or who else is on it can prevent you from achieving victory at all. Still, having decent map luck coupled with good strategy will allow you to be the runaway civ by mid-renaissance and snowball ahead of everyone else as the game progresses. A great map and strategy will allow you to be the dominant one even earlier. It's at these levels that employing the exploits... *AHEM* universally beneficial strategies (4-city trad or 6city lib/worker stealing/pre-100NC/education rush/war bribes) solve a lot of your problems, or at least gives you more options to work with Analogous to: a crossword puzzle.

Tier 3: Deity is a different game entirely. Much like a sudoku puzzle has only one correct answer, deity games often can only achieve victory if a certain path is taken, and frankly I've seen quite a few games in which it does not seem that a victory condition could be achieved no matter what route you took. Hope for map luck, hope that AI civs are responsive to some of your actions, hope that you aren't annihilated during certain moments in the game where there is nothing you can do to prevent it, and most of all hope that the guy on the other side of map who you can't interfere with in any way doesn't build a spaceships before you unlock a victory condition. If ALL these things - which you can manipulate and influence but not control - occur, you just might win. analogous to: a jabanero chili contest after a few ulcers.

So, making the leap from tier 1 to tier 2 requires a different mentality but not necessarily a different approach. Instead of going into a game and dictating what happens, observe what's happening around you and adjust for it - don't change your plan entirely, but counter what they do when it threatens you. In single player games, the player always has three advantages over the AI:
1.) Free will. AI's are programmed to respond to certain stimuli in certain ways whereas humans have a choice in their response. Know how the AI will respond and use that response against them.
2,)naval and ranged combat. Quite an exploit, but the AI is just awful at these two things.
3.) Predictability: a spin-off of the first advantage, but the AI is so easy to read, regardless of difficulty level:
-the neighbor who keeps shuffling a large amount of units at your border is going to attack you; regardless of your current diplomatic state.
-the guy with all the wonders is going for a culture victory.
-the guy entering modern before anyone else is in industrial is going for SS
-the guy whose allied with all the CSs is a diplo threat
-the guy who has 4 capitals and eradicated 2 civs is going for domination
 
Don't try to build all wonders. National College ASAP. Then, maybe, Oracle. Don't touch others. It's a "noob trap".

To go from Prince to King, I would guess that the only thing you need to differently is to stop hard building World Wonders. Since you can get them, it seems like you should. But like Kriogen says, it is a trap. The Wonders are relatively weak compared to what you could be doing with the hammers instead. Also, don't overbuild your army. At Prince, you can afford to idle units, but not so much as you advance. Every unit should be doing something for you. A large army can be (very) good -- but have a reason and a plan.
 
Build units. Use them for defence or offence as desired. Don't imagine it's possible every game to build no units and play for a SV/CV.

I invite you to take a look over my Domination thread if you're considering using conquest. The strategies there are optimised for Immortal and Deity but will work well on any level, since they are not dependent on Gold, which is in a lot more abundance on higher difficulty levels.
 
Yes. You can hard build most world wonders on King. But not all. Thats the biggest "culture shock" I had when I switched to King. Can't have them all, lots of wasted hammers.

For me, jump to King from Prince was harder then going to Emperor. It got easy again once I got rid of wonderwhoring adiction and did something about food (for science).

Diety guides work, but only partitial. I general yes, but not for starting details. The hardest part for a new player. So kind a so-so (sorry to all guide writers :/ ):
- abuct workers: no. AI doesn't have them. You must hard build workers. By the time AI has them, your capitol can build new worker faster then that abducted one can walk back to your empire.
- trade: AI is just as broke as you are.
- leaching science/spies: doesn't work at all. As long as you don't neglect food/growth you are equal or better by the time you finish NC.
- unit XP farming/Honor finisher gold: while AI will build as many units as on higher levels, it can't build/rebuild them fast. Don't be surprised if Shaka comes with 15+ units (most Impis). But thats rare. Less fighting in general, less promotions, less Honor gold.
 
sorry to all guide writers.

Honor Domination works even better on lower difficulty levels because you can smash the cities much, much more easily. You don't need the Honor gold. 8 units and Honor left side will win you the game.

Yeah you can't steal workers or leech science or make trades, but none of that is needed when you don't have to catch up.
 
I'll add my thoughts about a few things:

Wonders - I find talk about avoiding Wonders to be overblown other than for Deity and to a lesser extent, Immortal. You can easily get the wonders you want on King, but that doesn't mean they're always a good use of production or that you have a right to complain when an AI beats you to a Wonder that you delayed getting the required tech for. Early wonder spamming isn't a big deal on King, even if it isn't good practice.

Workers - Stealing workers is not required to win at any difficulty and I've seen plenty of Deity guides that say nothing about stealing workers. I find wanton aggressive play like stealing workers/settlers, goading the AI into wars by forward settling, etc. is unnecessary and overkill at most difficulty levels. It is a legitimate style of play, but it's not the only way. I know gold is hard to come by on King, but workers are never a bad thing to spend your gold on in the early game.

National College - The good thing about an early NC start is that it's totally non-committal. However, sometimes you may have bigger things on your mind, such as taking a capital city or two (especially on a map like Continents where this can be done with relative impunity) and these detours are worth delaying the NC for. If production's decent and I'm not in an early war, I'll delay the NC for a few turns to get the Oracle. Like the NC, the free social policy is always useful. On King, you could probably get away with building the Oracle after the NC though.

Basically, the only difference between Prince and King, imo, is that every action you take should be part of a plan. A plan includes keeping track of the AIs, knowing how you want to progress through the tech tree, deciding who you're going to attack next, etc.
 
Good advice Genuine Risk! I'd add that if you play Liberty, you can build the Oracle INSTEAD of the NC and use it to finish Liberty and use the Liberty finisher to get an Engineer who can build NC in one turn :)


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