Danmacsch
Geheimekabinetsminister
[emoji14]
I have three theories! The first theorie says that at the moment every modder has a real life. The second theorie says that the incoming Greek Split steals the mana of every modder and transform them in Leugis. And the third theorie says everyone wants to be Tarcisio at the moment.
I've been fighting an issue with ynaemp and the CL_AUSTRALIA civ for some time now. Activating the Colonialist Legacies Australia Civ ends up breaking the TSL of all vanilla Civs except for Poland.
If I remove Australia, I'm free to add countless other custom Civs that work fine with their own TSL without affecting that of any others. Has anyone else experienced this?
Stripping things down to a bare minimum list of mods it still exhibits this behavior. The current running mods are as follows:
Yet (not) Another Earth Maps Pack (v. 24)
YnAEMP DLL Leader fix for BNW (v. 2)
Colonialist Legacies YnAEMP Compatibility Patch (v. 1)
Colonialist Legacies - Australian Commonwealth (v. 4)
I know that newer versions of Australia are supposed to have built-in compatibility and that using the Compatibility Patch at the same time could potentially be breaking things.
I've made several different attempts to work around the issue as I need the Compatibility Patch for some of the other CL civs to work.
1. I stripped out all CL_AUSTRALIA info in the Compatibility patch and nothing changed. Australia and Poland were the only ones with correct TSL.
2. I've also tried disabling the Compatibility patch altogether. That resulted in Australia being the only TSL civ. Poland becomes random like all the other vanilla civs.
3. I've made no changes to the Compatibility patch and have instead removed the Compatibility/CL_AustraliaYnAEMP.sql file from the mod and still, nothing changed. Same result as #1.
I don't understand why this is the only CL civ that causes this behavior. None of the other CL civs that I've downloaded and included seem to interfere at all in a fully set up game.
These include:
Afghanistan
Canadian Dominion
Kimberley Aboriginals
Mexican Republic
Phillipine Republic
The Blackfoot Confederacy
The Boers
The Inuit
Vietnam ft. Trung Sisters
I fixed Beothuk civ. Anyone wants to upload it to workshop?
See pedia description.What exactly did you change about the Mythic Emblems?
All of them. I did not write them down.what bugs did you fix?
You never played the mod but now you care about this? It's confusing when one unit turns into another, especially if they don't look alike.We'd also prefer to not change the Spearman.
See pedia description.
All of them. I did not write them down.
You never played the mod but now you care about this? It's confusing when one unit turns into another, especially if they don't look alike.
You never played the mod but now you care about this? It's confusing when one unit turns into another, especially if they don't look alike.
Maybe you should keep this "update" to yourself.
Ehh, it's all okay to be honest. I'll take a look at the newer code and see what I want to bring over. Likely there are things in there that are superior to my code; if there's a way to implement seeing antiquity sites without monkeying with the techs, then by all means I want to know how.
But certainly the official version isn't going to be replaced without us making the choice.
If he did he'd notice it was broken.He never played the mod?
What hostility?I'm not too sure where the hostility is coming from.
You should upload my fixed version to workshop even if you are not gonna keep my edits so people don't download broken one while you are working on your fixed version.The Demon's Head -> Spearman was a very intentional design choice by Neirai, and we'd prefer to keep it that way.
If he did he'd notice it was broken.
Hey, don't know if this was posted here before but I didn't see it when I searched but sorry if it has been, I'm getting a CTD immediately upon trying to load a game with the Dene and the "Civ IV traits in Civ V" mod. They work fine separately, and i was only trying to load those two mods. I'm using EUI but I tried it without it and still crashed. I have logs but its crashing before it writes anything to them so its probably no help, but I'll post them if you want.
A lot of people complained on workshop page that the mod does not work. I was sure it was broken for everyone.I primarily play Beothuk. It works, unless you're using EUI.