1889
Mayor of H-Marker Lake
I started this thread so I can present my goals for term III. Please offer your suggestions about how this plan can be improved upon or where it needs to be changed.
Basically Id like to see us expand a great deal.
Maintenance costs are: site 1 = 2gpt, site 2 = 1gpt and site 3 = 3gpt. This can be handled mostly by internal trade if we connect our cities by road. Then we only need a few cottages to break even.
Site 2 is different than what was originally suggest but the original site would have such low production that it would never be useful for anything except worker and settler production. High food cities can make excellent great person pumps but buildings would be need to be built to allow specialists and wed even have a hard time just producing the two work boats needed to work those coastal resources.
This plan will leave us nearly defenseless, but I think it is a reasonable short term risk. The capitol can easily rush a barracks and quickly build axemen after turn 29.
Basically Id like to see us expand a great deal.
- Id like our current worker build to be followed by an axe to secure our next city location from barbs. Turn 5
- A light house will give us 2 more food to speed worker/settler production Turn 8
- A settler after that to settle site 2. Turn 14
- A worker next while the axe moves to secure site 1. Turn 18
- Settler again. Turn 24
- Finally settler for site 3, no defense is needed to secure this site because barbs cant spawn since it is not in the fog. Turn 29
Maintenance costs are: site 1 = 2gpt, site 2 = 1gpt and site 3 = 3gpt. This can be handled mostly by internal trade if we connect our cities by road. Then we only need a few cottages to break even.
Site 2 is different than what was originally suggest but the original site would have such low production that it would never be useful for anything except worker and settler production. High food cities can make excellent great person pumps but buildings would be need to be built to allow specialists and wed even have a hard time just producing the two work boats needed to work those coastal resources.
This plan will leave us nearly defenseless, but I think it is a reasonable short term risk. The capitol can easily rush a barracks and quickly build axemen after turn 29.