Need tips for Emperor?

That game was a success, another science victory. Trying to get out of the habit of building Great Library because I've heard it's pretty impossible to obtain on higher difficulties so I went that game without it, still picked up Hanging Gardens though.

With all your help I put into play (obviously not perfected yet) I felt that game was far too easy, I had no problems in the game whatsoever except a few turns of :c5unhappy: but never going bellow -2 and never going longer for 10 turns. I'm considering moving up and playing my next game on Immortal but I've heard people say that the jump from these levels is quite big e.g, Emperor-Immortal and Immortal-Deity. Is this true? Any other advanced tips for going even higher? I like the game being a challenge and the past two games were almost a bore they felt so easy.

Emperor to immortal isnt a huge jump, immortal to deity is though.

Try different settings if bored, i know many love them, but i find raging barbarians a headache - im playing a large pangea with 1 less than default civs and raging barbarians right now, and its slowed me down (immortal).

The only other thing i would say is lock the tiles, in my current game i got so engrossed in the barbarian issue that i forgot to lock mine, and the governer had decided working unimproved marble and an unimproved truffle was a far better choice than my wheat/cow/salt. It can really mess up early growth.
 
...but there are 3 forest plains and I am unsure whether to build lumber mills on top of them or to clear them to construct more farms...
The riverside Forrest should be cleared for a farm as you are pursuing a SV, growth is everything. The other forrest is up to you.

...With all your help I put into play (obviously not perfected yet)...
Even though this was excellent dirt a t232 SV on Emperor is no mean feat, had this been on Deity you would've shaved a few turns off. I think you're more than ready for The Deity Challenge Lineup - Game # 5 - The Inca
 
The riverside Forrest should be cleared for a farm as you are pursuing a SV, growth is everything. The other forrest is up to you.

Even though this was excellent dirt a t232 SV on Emperor is no mean feat, had this been on Deity you would've shaved a few turns off. I think you're more than ready for The Deity Challenge Lineup - Game # 5 - The Inca

I think the screenshot shows quick play is being used?. The year for turn 232 seems wrong for standard.

I did a double take because t232 is fantastic :) i tend to hit space around turn 275-290 on standard (slow i know but it is usually quick enough for immortal)
 
Yup definitely quick play, it`s 1924 AD...

As for the tips, I don`t know...try Immortal and you will see for yourself. The thing that helped me the most when jumping from Emperor to Immortal was learning tricks in Diplomacy. You will definitely need that. How to get AI to attack AI, trading resources properly, how to get research agreements done if AI rejects at first, trading things for Congress resolutions, prevent AI to capture CS or Civ you favour...and the rest of the little things. I mean there is so much more to Diplomacy than just DoW, DoF and trading lux for lux resources. That was most definitely my biggest improvement on Immortal, beside learning to avoid building world wonders. I would still go for some of them, like the pyramids(if going liberty), oracle, porcelain tower....and later tech wonders(such as Neuschwanstein, Hubble, CN tower...maybe even Sydney Opera and Cristo Redentor or Pentagon) that can be done easily due to tech advantage.
 
Yup definitely quick play, it`s 1924 AD...

As for the tips, I don`t know...try Immortal and you will see for yourself. The thing that helped me the most when jumping from Emperor to Immortal was learning tricks in Diplomacy. You will definitely need that. How to get AI to attack AI, trading resources properly, how to get research agreements done if AI rejects at first, trading things for Congress resolutions, prevent AI to capture CS or Civ you favour...and the rest of the little things. I mean there is so much more to Diplomacy than just DoW, DoF and trading lux for lux resources. That was most definitely my biggest improvement on Immortal, beside learning to avoid building world wonders. I would still go for some of them, like the pyramids(if going liberty), oracle, porcelain tower....and later tech wonders(such as Neuschwanstein, Hubble, CN tower...maybe even Sydney Opera and Cristo Redentor or Pentagon) that can be done easily due to tech advantage.

Yeah, quick play is preferable for me because I have a bad habit of not returning to a game once I've saved and quit it so I generally play on quick and play one game in one session if I know I'll have the time. Unless I'm going for a domination victory or just playing the game without the intention of winning. Then I'll usually play marathon with a mod that changes research and production speeds so that you can actually go through each era without units becoming obsolete too quickly, it's nice to actually use earlier UU's. I might try a game on standard soon, I have been running into the issue with my military becoming obsolete too quickly on quick.

In reply to your post, I was so far ahead that I managed to get all of those wonders except for Sydney Opera House and Pentagon, with the exception of CN tower not finishing production before the game ended. I tried an Immortal game as England before on an Archipelago map (obvious reasons) but I didn't get very far before quitting because of a crappy starting location and it being way out of my comfort zone, I don't usually have a powerful navy until battleships unless I think using frigates and privateers is necessary to defend/offend. On top of that I usually don't get those techs early unless I need harbors or I feel I need a new available trade route. Probably a bad habit.
 
That game was a success, another science victory. Trying to get out of the habit of building Great Library because I've heard it's pretty impossible to obtain on higher difficulties so I went that game without it, still picked up Hanging Gardens though.

With all your help I put into play (obviously not perfected yet) I felt that game was far too easy, I had no problems in the game whatsoever except a few turns of :c5unhappy: but never going bellow -2 and never going longer for 10 turns. I'm considering moving up and playing my next game on Immortal but I've heard people say that the jump from these levels is quite big e.g, Emperor-Immortal and Immortal-Deity. Is this true? Any other advanced tips for going even higher? I like the game being a challenge and the past two games were almost a bore they felt so easy.

Yes, building GL is a bad idea. Not just because it's not obtainable at higher levels but because building up your infrastructure is more beneficial at such a crucial time in the game. If you want a science lead I suggest doing a 2 city opening with tradition.

Basically go scout scout then rush out a settler and get caravans running food between the cities ASAP. Then beeline your national college in the cap. Once you have your NC up you can make more cities as you see fit and feed them caravans to catch up to your first two cities.

You can implement pretty much any strat you want after the NC is up. War, culture, science, city spam, anything really. With two strong cities you can even go into double wonder spam.
 
Yeah, quick play is preferable for me because I have a bad habit of not returning to a game once I've saved and quit it so I generally play on quick and play one game in one session if I know I'll have the time. Unless I'm going for a domination victory or just playing the game without the intention of winning. Then I'll usually play marathon with a mod that changes research and production speeds so that you can actually go through each era without units becoming obsolete too quickly, it's nice to actually use earlier UU's. I might try a game on standard soon, I have been running into the issue with my military becoming obsolete too quickly on quick.

In reply to your post, I was so far ahead that I managed to get all of those wonders except for Sydney Opera House and Pentagon, with the exception of CN tower not finishing production before the game ended. I tried an Immortal game as England before on an Archipelago map (obvious reasons) but I didn't get very far before quitting because of a crappy starting location and it being way out of my comfort zone, I don't usually have a powerful navy until battleships unless I think using frigates and privateers is necessary to defend/offend. On top of that I usually don't get those techs early unless I need harbors or I feel I need a new available trade route. Probably a bad habit.

England on archipelago is great fun for beating up the AI, half a dozen SOTL and some privateers and you can rule the world.
 
I am afraid I don't have any tips for you, but can say I know how you feel. I have exactly the same problem. I can beat King difficulty 99 times out of 100, but seem to get annihilated if I try a move up to Emperor. ;) I plan the same strategy and even skip trying for the unobtainable wonders but still get overhauled by the AI as the game progresses! I, personally, am going to try again and focus to the extreme on food and growing, as one poster on this thread recommended.
Good luck in any future Emperor games!
Kev
 
Yeah, sotls are great but they take longer to build even if they're worth it.
 
Yes, building GL is a bad idea. Not just because it's not obtainable at higher levels but because building up your infrastructure is more beneficial at such a crucial time in the game. If you want a science lead I suggest doing a 2 city opening with tradition.

Basically go scout scout then rush out a settler and get caravans running food between the cities ASAP. Then beeline your national college in the cap. Once you have your NC up you can make more cities as you see fit and feed them caravans to catch up to your first two cities.

You can implement pretty much any strat you want after the NC is up. War, culture, science, city spam, anything really. With two strong cities you can even go into double wonder spam.

I generally go scout into worker then switch to shrine when Pottery is finished then finish off my worker. I also usually use tradition and liberty opener then grab production from liberty then finish up tradition. This also allows me to get free ampitheaters in my first and second city from the tradition policy because i almost always build my first settler on 4 pop. But I will try out your 2 city NC strategy when I start up my next game.
 
I think the jump from Emperor to Immortal is huge. King to Emperor was kinda big, but Emperor to Immortal? I'm really struggling.
 
I think the jump from Emperor to Immortal is huge. King to Emperor was kinda big, but Emperor to Immortal? I'm really struggling.

Yeah, it actually still is. On a 10 point scale it would go something like

Settler: 1
Chieftain: 1.5
Warlord: 2
Prince: 3.5
King: 3
Emperor: 3.5
Immortal: 6
Deity: 10
 
Hey,

I read most of the answers and I just wanted to give my input. As a bit of background, I will tell you that I've played around 200-250h, and I've recently started winning on Deity. All victories at higher difficulties have been thru Science, since it's my play style at the moment. The only reason I climbed up was because I started watching Marbozir -a youtuber with multiple lets play Civ V deity (although there are multiple others, like Acken, moriarte, peddroelm...) with a very insightful commentary that will enhance your knowledge of the game instantly. However, I understand that you may not enjoy watching as much as playing, thus here are few tips (some may be very obvious):

-You could try to get a mountain in the capital.
-Scout early to find other Civs. Meeting them will reduce the cost of technologies already discovered by the AI (especially important at higher difficulties).
-Go tradition with 3-4 cities. Cities with mountain (+river) are great for science due to observatory.
-Build Libraries ASAP to get your national college (often together with aristocracy for the production bonus). Skip early game wonders (they are hard to build in higher difficulties).
-Keep your trades up, they are great for both money and science (cargos preferable).
-Beeline education. But workshops are really important too. Try to spam research agreements.
-Scientific Revolution, Plastics... Get Unis, Public Schools and Research labs asap (but don't be afraid to delay them for few turns if necessary).
-Get Rationalism ASAP and try to unlock scientific revolution (I believe is the last one on the left corner).
-Porcelain tower+ Scientific revolution is an awesome boost for your research agreements. This wonder is quite easy to build even at higher difficulties.
-Try to get high population using internal trade routes, being allied to maritime city states and having good food tiles. This will allow you to unlock multiple specialist as well as keeping your science output high.
-Never forget to maintain your army at a certain standard. If you don't have any aggressive neighbours you should be OK with a couple archers early. I find range units with a couple non-range to be OK. I often find myself trying to build building and neglecting this aspect. You should not be afraid to build units (especially with barracks and armoury) and stop your progress towards buildings (with moderation).
-Brive your neighbours to fight each other. This will keep them off your back and will reduce their strength.
-Once you are comfortable, I find myself at this position when I get Dynamite, you can try to invade your neighbour (especially, if he has many wonders)and increase your strength in other areas.
-Once you get the lead, just keep spamming research agreements and keep your army fit for a possible invasion. Try to get the scientific wonders- Hubble- as well as other late wonders (Neuschwanstein, Eiffel Tower...)

Others:
-Micromanagement of the city.
-About great scientist. I like to use them for academy until there are 60-80 turns remaining (in standard) or around modern era.
-Try to maximise the usage of free techs given by wonders like Oxford University or Rationalism finisher to sling-shot. E.g. OU to go from industrial to modern era and get quick ideology.

I guess I'm forgetting many other details. I hope it helps
 
I generally go scout into worker then switch to shrine when Pottery is finished then finish off my worker. I also usually use tradition and liberty opener then grab production from liberty then finish up tradition. This also allows me to get free ampitheaters in my first and second city from the tradition policy because i almost always build my first settler on 4 pop. But I will try out your 2 city NC strategy when I start up my next game.

IMO it's very strong. The two scouts will get ruins, meet CS & civs and also snatch workers from CS and AI. For this reason you don't need to build workers. If there is a good pantheon choice then I would definitely get a shrine before the settler is started.

Then get out the settler, optional worker if you didn't steal enough and then get out those granaries and caravans. Throw some units in there of course if you are getting pummeled by barbs. This strat requires early sailing so that you can run two caravans as soon as possible.
 
I still don't understand how the experts on Diety (who post videos) have no problems whatsoever with babarians, but I've moved up to only Immortal and they are attacking my city right off the bat.
 
I still don't understand how the experts on Diety (who post videos) have no problems whatsoever with babarians, but I've moved up to only Immortal and they are attacking my city right off the bat.

Define "right off the bat?" I mean, unless you're on Raging Barbarians an archer and a warrior (or two archers) should be sufficient to clear them out...
 
I still don't understand how the experts on Diety (who post videos) have no problems whatsoever with babarians, but I've moved up to only Immortal and they are attacking my city right off the bat.

The experts have no problems with barbarians because the experts know how many units they need to manage barbs. If you have enough troops to kill them, they won't be a problem right?

Basically, early units are the most underrated thing in the game among non-experts. I typically have at least 3 Scouts, and most often have 4. Throw in those, your starting Warrior, and an Archer, and you should have enough to get by. Scouts can escort civilians, and the Archer clears camps. Ideally one of your Scouts hits in upgrade ruin, in which case you can get all the troops you need just by building Scouts!
 
Hey,

I read most of the answers and I just wanted to give my input. As a bit of background, I will tell you that I've played around 200-250h, and I've recently started winning on Deity. All victories at higher difficulties have been thru Science, since it's my play style at the moment. The only reason I climbed up was because I started watching Marbozir -a youtuber with multiple lets play Civ V deity (although there are multiple others, like Acken, moriarte, peddroelm...) with a very insightful commentary that will enhance your knowledge of the game instantly. However, I understand that you may not enjoy watching as much as playing, thus here are few tips (some may be very obvious):

-You could try to get a mountain in the capital.
-Scout early to find other Civs. Meeting them will reduce the cost of technologies already discovered by the AI (especially important at higher difficulties).
-Go tradition with 3-4 cities. Cities with mountain (+river) are great for science due to observatory.
-Build Libraries ASAP to get your national college (often together with aristocracy for the production bonus). Skip early game wonders (they are hard to build in higher difficulties).
-Keep your trades up, they are great for both money and science (cargos preferable).
-Beeline education. But workshops are really important too. Try to spam research agreements.
-Scientific Revolution, Plastics... Get Unis, Public Schools and Research labs asap (but don't be afraid to delay them for few turns if necessary).
-Get Rationalism ASAP and try to unlock scientific revolution (I believe is the last one on the left corner).
-Porcelain tower+ Scientific revolution is an awesome boost for your research agreements. This wonder is quite easy to build even at higher difficulties.
-Try to get high population using internal trade routes, being allied to maritime city states and having good food tiles. This will allow you to unlock multiple specialist as well as keeping your science output high.
-Never forget to maintain your army at a certain standard. If you don't have any aggressive neighbours you should be OK with a couple archers early. I find range units with a couple non-range to be OK. I often find myself trying to build building and neglecting this aspect. You should not be afraid to build units (especially with barracks and armoury) and stop your progress towards buildings (with moderation).
-Brive your neighbours to fight each other. This will keep them off your back and will reduce their strength.
-Once you are comfortable, I find myself at this position when I get Dynamite, you can try to invade your neighbour (especially, if he has many wonders)and increase your strength in other areas.
-Once you get the lead, just keep spamming research agreements and keep your army fit for a possible invasion. Try to get the scientific wonders- Hubble- as well as other late wonders (Neuschwanstein, Eiffel Tower...)

Others:
-Micromanagement of the city.
-About great scientist. I like to use them for academy until there are 60-80 turns remaining (in standard) or around modern era.
-Try to maximise the usage of free techs given by wonders like Oxford University or Rationalism finisher to sling-shot. E.g. OU to go from industrial to modern era and get quick ideology.

I guess I'm forgetting many other details. I hope it helps

Yeah Marbozir is definitely my favorite LP channel, funny that you mention him because I watch him all the time, even his other non-civ related videos.
 
I am currently playing arabia, pangea immortal.

I think they are a great civ for moving up levels, NOT because of the camel archers (i didnt use them)- but because the early gold with bazaars makes the game so much easier, you can have research agreements early, and rush buy lots of infrastructure. I usually overtake the AI about turn 150 on immortal, this time im miles ahead. The only game that felt easier was spain when i found 3 early natural wonders.
 
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