1000AD scenario medieval Earth - strategies/links

reljanovic

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Feb 17, 2007
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I want to gather all 1000AD earth scenario folders in one, togheter with posts about the scenario.
The reason, is that I think that theres no easy way to find it in the forum.
PM me if you find a thread that isn't in here and I will put it up on this first post!

Lite explanations about;
Vikings - Noble - with Caste System + Pacifism running for Specialist Economy
Move your troops to Russia (capture Dublinn for great trade) take Novgorod, his newly settled Moscow, and Kiev. If he turns into a vassal for another civ and that dude demands a city for peace, grab Kherson and give that city to him.
Make Novgorod and Kiev go for Culture, eergo build theaters, libraries etc until Kiev´s borders contains 4GrassLands for farms, then WorkShops on the Plains.(Novgorod should make farms on unworked GL and then WS on P.
Make Moscow a grow and production city. After that its really up to you, but I suggest peace with Europe and then be fast to settle the rest of Russia/Siberia.

http://forums.civfanatics.com/showthread.php?t=187937

http://forums.civfanatics.com/showthread.php?t=244439

http://forums.civfanatics.com/showthread.php?t=300483

(Was this post helpful? why/why not?)
 
I tried India and I got pretty powerful capturing all of the SE Asian barbarian cities. I also made peace with Saladin and did not declare war with anyone else, because I am still trying to figure out the military on warlords difficulty level. It is also possible to set your research rate to 100% with all of the gold you are getting. That sounds helpful, so I think I will try it.
 
I have already posted this on one of the links above but I figured, what the hell...

Japanese Noble Raging Barbs
Run pacifism, bureacucracy, Monarchy and Caste system to get a couple GP quick.
Move all Samurais to Hakata. Build Oracle in Kamakura - Pick Liberalism to get 2 techs on the same turn that its built. Dont mind Kyoto, build Moai statues and give the hills to the other cities.
Samurai rush Korea, then improve the Peninsula so the cities gets useful.
After Korea, get open borders with China, sail down to Khmer and kick their ass then asemble a good army and pick China apart from both north, south and east. (if your lucky mongols will help)

When launching an assault on China, surprise him with samurais going ashore near Lin´An(by now you should have longbows in Indonesia so you can move your last few samurais from there to Lin´An as well) then capture it. Go directly for Guangzhou, take it and his last navy threat is eliminated

Russia Noble Raging Barbs
Novgorod - Great Wall(blocking barbs and you can expand freely) - Oracle - then focus on lots of workers.
Note; your first worker should CHOP the forests around Novgorod until Oracle is built, then build cottages on the tiles adjected to rivers.
Kiev - worker(help to chop near Novgorod as well) - whip out a horse or 2 then focus on workers.
Kherson should try to get as much culture as possible, do it all, whip monastries even.

Your first settler should settle in the Moscow area, but be aware of barbs since you yet havent finished GW.
with your horses you should capture all barb cities BUT Balanjar, just make sure to build maximum culture in the other 2 barb cities so that the Europees cant use Balanjar as a route to settle in Siberia since you will want that for later.(eergo DONT have open borders with any europe civ but England.(OH and you can declear war on Vikings when they ask just to keep em happy)
Once your economy is at check you can expand as you wish(but dont take your time since they WILL find a way around your closed borders)

Vikings - attack Russia and expand, make peace with the rest of europe as fast as possible, 8/10 cases Russia will capitulate to you
(working on the rest)

Aztecs - Noble
Everyone knows Monty starts quite isolated in this scenario.
BUT he has a real shot of getting the GW, all he needs to do really is improve his capitals BFC land, i.e farm corn 1E, chop forrest 1W, build road to stone and quarry that, if you feel you're pressured for time on this one, whip when possible. This wonder will significantly help Monty's rise in North America since his only opponents before the europeans discover the continent, are barbs, and with these unable to attack and pillage, you're free to focus on technology. Not much more to say, this is really just one strategy to give Monty a bit of an head start. (P.S DO NOT try to capture Chichen Itza, too heavily defended, charge on the cities defended with only one archer, by now u should have GW so no need to worry, you'r citys are safe.)
Crucial in playing Monty is that you settle whole of the east coast as it will be the europeans settling ground, but leave them the tundra.

Hope it was useful for you civ IV fanatics still going strong.
 
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