I play a lot of MP, primarily in the No Quitters group. There are many actions in Civ 5 that, although not breaking any house rules, are so caustic that I simply don't do them for fear of actually earning the lasting hatred of the person I inflict it on. Over the years playing in NQ, I've witnessed far more emotional meltdowns over a game of Civilization than in any other strategy game, save perhaps StarCraft. Maybe it's the extreme time investment required, or the feeling of pride one takes in seeing their Civ grow, or just the many, many ways in which you can get burned in Civ. I've decided to prepare a list, and I now put it to this community.
How would you personally feel about the following actions in a Civ 5 MP game?
#1. You found a religion, and take the belief "Swords into Plowshares" (15% faster
growth rate if not at war). Another player, on the other side of the continent, declares war on you, just to remove the bonus and with no intention of invading, his position obviously completely impervious to an attack from you.
#2. You sign a Declaration of Friendship with another player. The other player proposes a deal where he gives you a Luxury and you give him a lump sum of 200 gold. You accept. He immediately pillages your Luxury, ending the deal and keeping your gold.
#3. It is early in the game, and your capital is located on the end of a peninsula. As you are preparing to expand, you find that someone has forward-settled you, purposely locking you into the peninsula, and taking your expansion spot, despite he having very ample room to himself.
#4. You are sending your first settler past the borders of another nation. That player buys the two tiles in front of and behind that settler, pinning it against a mountain or other borders, permanently trapping your settler and warrior.
#5. You are being supplied strategic resources to win a bloody war. At a critical moment (perhaps a siege of the capital), your supplier refuses to renew the deal, simply because he knows you are about to win and he wants to keep your hands full. You lose the resources and your units are annihilated.
#6. You are about to take a capital. Your opponent realizes this, and sells all his buildings, pillages his improvements, and starves his city to hollow out your victory.
#7. You are asked to declare war on your neighbor in exchange for gold. You do this, and after your units are moved, he uses his large navy to quickly take your capital.
#8. You are on the verge of conquering an enemy empire, but he uses his wealth and production to build/buy as many settlers as possible and settle random cities in as many annoying places as he can, such as between your cities.
#9. Someone continuously builds roads just outside your borders, so when your borders expand, you are forced to either send workers to delete them or pay the maintenance costs. (Roads in neutral territory are free to make.)
So what do you think? Legit and okay, annoying but okay, infuriating and not EVER okay? Would you play games with someone who plays like this? Honestly, I don't even worker steal even when I can because (a.) I know how that feels and (b.) I'm probably going to earn the eternal enmity of that player, long after that game is over. Although many of these things do constitute "optimal play" (jailing settlers and DoWing peace-based abilities), they also may inspire much hatred and ruin someone's game. Thoughts?