FeiLing
Deity
- Joined
- Jan 9, 2012
- Messages
- 2,087
It has been discussed for quite a while: Calender resources are considered underpowered especially compared to mining luxuries. Now here are some ideas to make resources more interesting and balanced.
-------------------------------------------------
Ideas that utilize a similar mechanic as the Marble bonus (also giving a notification upon acquiring it):
Citrus - Ships can heal outside of friendly territory (Scurvy mechanics have been suggested for... ever since Citrus was introduced (and before that)) [don't worry about the promotion, nobody has ever picked it anyway].
Stone: +50% production when producing Walls or Castles in this city. (A very minor bonus (Stones aren't really weak), but it greatly increases immersion.
Dyes: Missionaries and Great Prophets are 25% stronger. (Colorful and pretty clothes impress them peasants.)
--------------------------------------------------
Other ideas:
Sugar: Gives 2 more happiness than other luxuries (6 ).
That a) makes sense and b) is super fair considering how sugar is a luxury without any bonuses at all and also often appears in marsh tiles on top of it's awfulness. (AI desire for it in trading doesn't have to be altered at all, keep value at 240. If you want to change anything at all then make them ask for sugar first in trades over any other available luxuries if they have a choice).
Cotton, Spices and Silk: I'm suggesting to simply give these +1 gold by default compared to their current state. (sidenote: Silk giving +1 food with Fertilizer is a bit disgusting imho^^)
Furs: +1 food to the default tile yield. In the end it's no difference to Deer, right? Except you get additionally Fur out of killing the animals you're hunting. Also it being mostly available in tundra, it's a much needed buff to Tundra areas/starts.
"Truffles" be changed into "Boars": Read OP here. Everything makes so much sense. (ignore votes, people just don't like changes especially if the posting was too much text to read for them).
And because it's awesomely inspiring (and maybe even time saving) for devs:
Also look at this!
...finally just change this already to this:
Earth Mother: +1 Faith from Copper, Iron, and Salt.
Earth Mother: +2 Faith from Copper and Iron.
-------------------------------------------------
Ideas that utilize a similar mechanic as the Marble bonus (also giving a notification upon acquiring it):
Citrus - Ships can heal outside of friendly territory (Scurvy mechanics have been suggested for... ever since Citrus was introduced (and before that)) [don't worry about the promotion, nobody has ever picked it anyway].
Stone: +50% production when producing Walls or Castles in this city. (A very minor bonus (Stones aren't really weak), but it greatly increases immersion.
Dyes: Missionaries and Great Prophets are 25% stronger. (Colorful and pretty clothes impress them peasants.)
--------------------------------------------------
Other ideas:
Sugar: Gives 2 more happiness than other luxuries (6 ).
That a) makes sense and b) is super fair considering how sugar is a luxury without any bonuses at all and also often appears in marsh tiles on top of it's awfulness. (AI desire for it in trading doesn't have to be altered at all, keep value at 240. If you want to change anything at all then make them ask for sugar first in trades over any other available luxuries if they have a choice).
Cotton, Spices and Silk: I'm suggesting to simply give these +1 gold by default compared to their current state. (sidenote: Silk giving +1 food with Fertilizer is a bit disgusting imho^^)
Furs: +1 food to the default tile yield. In the end it's no difference to Deer, right? Except you get additionally Fur out of killing the animals you're hunting. Also it being mostly available in tundra, it's a much needed buff to Tundra areas/starts.
"Truffles" be changed into "Boars": Read OP here. Everything makes so much sense. (ignore votes, people just don't like changes especially if the posting was too much text to read for them).
And because it's awesomely inspiring (and maybe even time saving) for devs:
Also look at this!
...finally just change this already to this:
Earth Mother: +2 Faith from Copper and Iron.