Hello guys,
finally got round to playing Civdos. Had the game laying around on a budget CD many years but somehow never got to play it until now. Played a lot of other games instead.
I did post in the MOO section of the forum some time ago (still playing MOO1 every now and then). But first post in the Civ area now.
The one thing I notice is that Civfanatics have deleted wagon loads of old threads. In the MOO1 section this was not so much of a problem since there were still enough newer threads about tactics and strategies. But in the Civdos section I suspect that most of the tactics and strategy discussions were in the old threads that got deleted. There isn't really that much on tactics and strategy in the threads that are still alive.
My Civdos budget CD is an odd one. It has a german manual on it but without the copy protection pix. Well I got an english manual on the net - so that made up for it. The copy protection quiz isn't hard anyways once you learn about the tech tree. But now get this: the budget CD has a batch file for installing the german version of the game but it does NOT have the german version of the game on it! It has the english and the french versions. It also has batch-installer files for those versions - but it only has the german manual (without pix). It says version 3.5VE when saving the game. I chose to play the english version for that is best for forum compatibilty (also my English is better than my French). It must be version 3 or higher cause I cannot make entertainers into tax collectors before I have at least 5 pop in a city.
I found some basic strategy guides on the web - one from spoiler.com, one from Apolyton (his beginners walkthrough for a chieftain in North America) and also found a strategy FAQ. Read all of those and doing decently on chieftain level so far. I like the random map generator - playing mostly randomly generated maps now.
The one thing that is causing me problems is that everything takes a lot of time - while the game has a time limit at 2100 AD. Sometimes I do manage to become the dominant power but still do not make it to win until the time limit hits.
This kind of delay usually affects me in two situations: First is when I start on an island with very little space and a lot of mountain squares. Then my cities just take too much time to grow and I get to expand beyond the island rather late.
The other situation is when meeting strong AI nations early - such as Zulus or Russians. While I do win those early wars on chieftain level they cost me just too much time in development and then I end up hitting the time limit before I can win. When I do not get to build railroads before - let's say 2000 AD - then I know it's too late. On the other hand I have had games where I started building railroads at 1200 AD. Easy to win when that happens...
Also in versions 3+ of Civdos it's hard to keep a big army going. With despotism units do not cost that much in upkeep but research is too slow. With other goverment forms units cost too much and big war campaigns become hardly feasable. I do not find the change of goverment costs that much (even without the Pyramid wonder) - so changing government several times is not a problem. But often I have a mixed bag situation with some wars going on and still need a lot of research and those are the situations that delay my development a lot. And no goverment form is really ideal for that setup.
I'm trying to improve on micromanagement of cities - since I got a feeling that might be the key to faster development. Trying to shift around workers in the city screen to see which squares give more trade or more wheat or more shields. But haven't got the real grip of that yet. No matter what I do some cities just won't grow before I get to railroads or build the factory improvement. Quite often I just buy city walls and other stuff if a city otherwise needs 120 turns to build them. 120 turns of 20 years each is 2400 years!! And then you have just ONE single city improvement built! Next you get a fire sweeping through and the building that took 2400 years to build is gone. This is an unrealistic part of the game. I do try to build cities in more suitable spots but on small islands it's often not possible.
One thing that I hate is when I do have quite a bit of a tech lead and then the AI capture just one single city and take away the best tech such as gunpowder or automobile and that cancels the whole tech lead and every effort that has gone into it. So I do tend to be heavily based on defense to avoid that kind of thing happening - but that reduces the number of offensive army units that I can keep.
What I really love are the fake smiles of the enemy leaders. Stalin looks so funny when he tries to "smile". Same thing with Frederick. Also I have to laugh when Elizabeth is introduced as "HE" who makes mortals tremble - well she was kinda a tough GUY in real history....
I think I need to read some more resources about tactics and strategies. But they are hard to find since most of the stuff is about the later versions of Civ. It's hard to do isolated searches for Civ I. Google just spits out stuff for later versions. If any of you have got links where to find more on Civdos tactics and strategies I would much appreciate it.
finally got round to playing Civdos. Had the game laying around on a budget CD many years but somehow never got to play it until now. Played a lot of other games instead.
I did post in the MOO section of the forum some time ago (still playing MOO1 every now and then). But first post in the Civ area now.
The one thing I notice is that Civfanatics have deleted wagon loads of old threads. In the MOO1 section this was not so much of a problem since there were still enough newer threads about tactics and strategies. But in the Civdos section I suspect that most of the tactics and strategy discussions were in the old threads that got deleted. There isn't really that much on tactics and strategy in the threads that are still alive.
My Civdos budget CD is an odd one. It has a german manual on it but without the copy protection pix. Well I got an english manual on the net - so that made up for it. The copy protection quiz isn't hard anyways once you learn about the tech tree. But now get this: the budget CD has a batch file for installing the german version of the game but it does NOT have the german version of the game on it! It has the english and the french versions. It also has batch-installer files for those versions - but it only has the german manual (without pix). It says version 3.5VE when saving the game. I chose to play the english version for that is best for forum compatibilty (also my English is better than my French). It must be version 3 or higher cause I cannot make entertainers into tax collectors before I have at least 5 pop in a city.
I found some basic strategy guides on the web - one from spoiler.com, one from Apolyton (his beginners walkthrough for a chieftain in North America) and also found a strategy FAQ. Read all of those and doing decently on chieftain level so far. I like the random map generator - playing mostly randomly generated maps now.
The one thing that is causing me problems is that everything takes a lot of time - while the game has a time limit at 2100 AD. Sometimes I do manage to become the dominant power but still do not make it to win until the time limit hits.
This kind of delay usually affects me in two situations: First is when I start on an island with very little space and a lot of mountain squares. Then my cities just take too much time to grow and I get to expand beyond the island rather late.
The other situation is when meeting strong AI nations early - such as Zulus or Russians. While I do win those early wars on chieftain level they cost me just too much time in development and then I end up hitting the time limit before I can win. When I do not get to build railroads before - let's say 2000 AD - then I know it's too late. On the other hand I have had games where I started building railroads at 1200 AD. Easy to win when that happens...
Also in versions 3+ of Civdos it's hard to keep a big army going. With despotism units do not cost that much in upkeep but research is too slow. With other goverment forms units cost too much and big war campaigns become hardly feasable. I do not find the change of goverment costs that much (even without the Pyramid wonder) - so changing government several times is not a problem. But often I have a mixed bag situation with some wars going on and still need a lot of research and those are the situations that delay my development a lot. And no goverment form is really ideal for that setup.
I'm trying to improve on micromanagement of cities - since I got a feeling that might be the key to faster development. Trying to shift around workers in the city screen to see which squares give more trade or more wheat or more shields. But haven't got the real grip of that yet. No matter what I do some cities just won't grow before I get to railroads or build the factory improvement. Quite often I just buy city walls and other stuff if a city otherwise needs 120 turns to build them. 120 turns of 20 years each is 2400 years!! And then you have just ONE single city improvement built! Next you get a fire sweeping through and the building that took 2400 years to build is gone. This is an unrealistic part of the game. I do try to build cities in more suitable spots but on small islands it's often not possible.
One thing that I hate is when I do have quite a bit of a tech lead and then the AI capture just one single city and take away the best tech such as gunpowder or automobile and that cancels the whole tech lead and every effort that has gone into it. So I do tend to be heavily based on defense to avoid that kind of thing happening - but that reduces the number of offensive army units that I can keep.
What I really love are the fake smiles of the enemy leaders. Stalin looks so funny when he tries to "smile". Same thing with Frederick. Also I have to laugh when Elizabeth is introduced as "HE" who makes mortals tremble - well she was kinda a tough GUY in real history....
I think I need to read some more resources about tactics and strategies. But they are hard to find since most of the stuff is about the later versions of Civ. It's hard to do isolated searches for Civ I. Google just spits out stuff for later versions. If any of you have got links where to find more on Civdos tactics and strategies I would much appreciate it.