Bradford looks fat. Too many tins of sausages methinks.
After the fall of XCOM, he survived in the ruins of the old base, growing fat off of all the muton and chryssalid corpses that were still being stored there.
By far more hyped about this than anything else I've seen recently. XCOM 2 is looking like a solid game in it's own right, and the much hyped opening up to modders will hopefully mean an XCOM 2 version of Long War that's even better than the original.
New screenshots and article about the Avenger, Hologlobe, Soldie/weapon customization, plus engineering and research tidbits. Comes with video at 2nd link.
http://www.ign.com/articles/2015/08...enshots-reveal-the-strategic-battle-for-earth
https://www.youtube.com/watch?v=lj42i7f1nj0
- A little uneasy that certain research paths are now mysterious as in you dont know what you are getting. They tried that with diplomacy in civ 5 and look where that got them.
- Not too sure on the inherent randomness they are going for. I dont think this makes for a necessarily good strategy game.
Well, the dev mentions that in Enemy Unknown, players quickly found the best path to winning. So, I am thinking that this design decision is meant to prevent players from always beelining to the best tech path.
Is defense stat gone on soldiers? In all the videos and pictures I have seen saw nothing on it.
One thing that scares me a little is the lack of choice in soldier ability tree. Especially when you compare the trees to Long War's trees.
To be honest, even in long war, there is realistically only a choice between two different perks. The third one is more of a filler. There are very few choices where all 3 are really good. Invariably they are supplemented by increased to core stats like will or aim.
I think we have to accept that xcom2 will not be longwar +1. BUT, we can expect that the developers of Long war will have far more tools at their disposal to make longwar 2.