Nonobots
Warlord
- Joined
- Jan 24, 2007
- Messages
- 100
I haven't got far with any luchuirp games I tried (4 or 5). It seems to me there's too many goals in the early game and I get nowhere trying to chase them all. I get frustrated and start over with a more manageable civ like the Elohim or Amurites.
I love the idea, the background of the civ but I haven't seen their strength yet so here I am asking all the grizzled veterans here about the way to go with those guys...
Specific questions:
Techs? You need adept to take are of your golems, you need golems, ideally you need a religion ... and cottages and worke... ahem mud golem techs ... How do you prioritize? This is my main problem with them... I can't get a working opening tech path that bring me to a state where I consider the early stage a success. What are the short term goals?
Religion? All the religions are far from the construction/machinery tech path so it seems like a big detour to fetch RoK or anything... hopeless if the Khazad are around. Maybe Empyrean? Is there any good synergies between any religion and the Lurchuip?
Golems golems... tactically how do you go about using them? The lack of XP makes me all weird inside... normally it's a big part of every game. With what do you complement them. How do you go about leveling up Barnaxus. Is there a list somewhere of the buildings that boost golems? Sifting through the civilopedia each time I wonder what to research next gets a bit tiresome.
Gift of Nantosuelta... How early? A big boost in your first city, three city? Wait till you have your empire core? For combat or for engineers?
The Luchuirp can go the full magic path right? Is it worth it?
And last but not least: what victory should the alert and informed Luchuirp player be aiming at?
(BTW: I play at prince I love my game on the easy side and am more the builder type.)
Thanks!
I love the idea, the background of the civ but I haven't seen their strength yet so here I am asking all the grizzled veterans here about the way to go with those guys...
Specific questions:
Techs? You need adept to take are of your golems, you need golems, ideally you need a religion ... and cottages and worke... ahem mud golem techs ... How do you prioritize? This is my main problem with them... I can't get a working opening tech path that bring me to a state where I consider the early stage a success. What are the short term goals?
Religion? All the religions are far from the construction/machinery tech path so it seems like a big detour to fetch RoK or anything... hopeless if the Khazad are around. Maybe Empyrean? Is there any good synergies between any religion and the Lurchuip?
Golems golems... tactically how do you go about using them? The lack of XP makes me all weird inside... normally it's a big part of every game. With what do you complement them. How do you go about leveling up Barnaxus. Is there a list somewhere of the buildings that boost golems? Sifting through the civilopedia each time I wonder what to research next gets a bit tiresome.
Gift of Nantosuelta... How early? A big boost in your first city, three city? Wait till you have your empire core? For combat or for engineers?
The Luchuirp can go the full magic path right? Is it worth it?
And last but not least: what victory should the alert and informed Luchuirp player be aiming at?
(BTW: I play at prince I love my game on the easy side and am more the builder type.)
Thanks!