Messages at the top of the screen are sticking (won't clear)
Fishing boats are totaly too slow.
Check my thumbnail.
Another one
Sorry, I wasn't clear with my post.
The first thing is the GP, Hero, etc. popups. These are quite enjoyable, fun to read, etc. (at least the first time you see them ), but they do come during the movements of units and you cannot do anything about it. As FW said, would it be possible to either have them come, then allow you to quickly exit so you can see the movement of units OR just have them come AFTER the movement of units.
The second thing was the unit model on the lower left of the screen. This has been a problem in FFH as well as a few of the models, like Chariots, Griffons, etc. are just too large and obscure health, etc. You have to twist and turn them to see anything. This is painful if you have a stack of damaged Chariots for example. I was wondering if the model could be reduced in size to the same size as all the other models.
Yes, it is a bug on units fleeing from a city under attack. I was at war with Jonas Endain and the Clan Wolf Riders were fleeing out of the city after being attacked while I took it.
Was there anything special about this action? Strange unit or anything? I can't repeat it so far. (Foxford move Python error)
4. there is no combat action for the reaching creeper (i have quick defensive combat turned off).
5. ghostwalkers fast move over tiles with haunted lands... after movement they will not respond to commands...
6. the prompt to change civics to foreign trade after you complete research just shows an odd TXT reference.
EDIT: Rince, I can't get the compilation image to load so far, but the other two are hopefully useful eventually (first is a copy of an error someone else had which we haven't found a cause of yet, and second might be a translation issue, what language do you play in?)
With the new very slow resource upgraiding possibility, your automated workers are not doing a very efficient work. Their priority is to hook up and upgrade all resources, which can take dozens of turns each. Time that would be better spent on regular farms, cottages and mines.
So in practise, I'm forced to babysit them until every (or at least most) resource related tech has been researched. Or build 10 workers, which costs time and upkeep.