[FFH] - Miss Mahala and the Uncultured Boors

Looking good!

Do we have Festivals already? Markets and Merchant specialists will help our economy tremendously, especially since some cities will be running out of tiles to work sooner rather than later.

Good call on Carto, and since we've run out of things to build, why not go for the Pact of the Nilhorn? The Giants will help our offensive, and that way we don't have to bother with Catapults (who can't be hasted). Get some experience on the Giants, so we can promote them to Mobility 1 once HBR is in.
 
Okay, let's see what there is to see. Four cities, four Workers, one Worker and one Settler being built. Definitely agree we need more Workers. Celo looks like a tough nut to crack. Wolves suck but at least they'll give us a shot. I immediately strip our garrisons thin and rotate every unit in that direction. I'm baselessly optimistic so I decide to settle a Rice/Pig/Copper city to Celo's SW.

Shuffling units around leads to this:



With this left over:



The nit builds another Warrior between turns and does some promos. Then I lost some 80% battles. But, eventually:



After that I spent the time building. Cities:



Units:



City list:













If you couldn't tell our tech path was Festivals -> AH (three pasture resources in cities that need them. Bronze Working should obviously be next. Dereptus is nice becuase it will be +30% commerce. Um...yeah. I think we just grow and expand and gear up for another war. Have fun :).

Darrell

P.S. Yes, I stole a turn from Ilios :mischief:.
 

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Good set of turns, Darrell!

Only problem is that we were supposed to raze every city captured from the AI (especially if there a WW in it!), according to the variant. Should we do something about it?
 
Only problem is that we were supposed to raze every city captured from the AI (especially if there a WW in it!), according to the variant. Should we do something about it?

Only thing I can think of is gifting it to an AI, then capturing it again. :)

We could always keep it for this once. I believe captured Wonders don't give any culture, correct?
 
Ooops :crazyeye:.

There is no culture from the Heron Throne. I'd say in the interest of having fun we just let it slide this one time.

Darrell
 
Nicely done, Darrell! One down, 10? to go! :hammer:

I couldn't quite tell - did you take the revolt to city states/apprenticeship/conquest?

I'll only accept this if we rename Celo to "Rules". :lol:

I like this solution! Err...assuming that Ilios/Darrell are right that HT won't give culture once Celo's out of revolt. The manual does say it's worth 8 culture/turn.

Just so long as we don't repeat the mistake :).

It does look like we'll need to war for any more land we want. But I don't think we really want to go there until BW comes in and we can do it with Sons
 
How much it costs to upgrade a beatman to a Son of Asena?

I think a good idea is to generate a GM with the merchant froma market. A trade mission would give us enough gold to make a mass upgrade. And I think we can upgrade our units outside of our lands, which is certainly very nice!

By the way, Lucian is a monster! 52/50 xp, combat 4, march, shock!

Ah, and Lewwyn is dead... :p

And so is Kyan... :cry:
 
How much it costs to upgrade a beatman to a Son of Asena?
Mahala's Ingenious, so it's 5 + hammer difference. I'm not sure if Doviello use the new unit costs or the old ones, but at old costs that's 16 hammers to 40, so total cost will be 29/beastman. Not bad :).

I think a good idea is to generate a GM with the merchant froma market. A trade mission would give us enough gold to make a mass upgrade. And I think we can upgrade our units outside of our lands, which is certainly very nice!

Yes, we can upgrade wherever (and upgrade workers to Beastmen, too, if we need to). So having a lot of gold on hand would be quite useful.
 
I won't be able to play the turn tonight, but I'll be sure to play it tomorrow, unless someone else really wants to play. =)
 
I won't be able to play the turn tonight, but I'll be sure to play it tomorrow, unless someone else really wants to play. =)

I'm in no rush. Have a good evening.


In the time we have, we might as well talk strategy. The main thing on my mind is who we hit next, and with what? I lean toward Khazad with Sons of Asena, just because they're occupying the next logical land to grow onto, and Sons are the first unit likely to be able to manage.

Also - Bronze Working's not going to take *that* long. What do we want to go for next? I figure we need Mysticism, so we can put up a million Elder Councils. Maybe we should pick up Kilmorph as well? With a ton of little cities, we'll want all the per-city bonuses we can get. True, we won't get the holy city, but a Kilmorph spread + temple is still worth 3 gpt/city, and happiness.

After that, I'm pretty much out of ideas. Trade, Sanitiation, and Currency would all be valuable. So would going for something military - KotE, or Horseback Riding, or Iron Working, or Priesthood. And we'll need something for collateral damage at some point, too. About my only thought on this subject is that I think we want to focus on the mounted line to take advantage of Raiders, not spend a lot of effort on melee or recon
 
Well, I'd like to get a trade connection with the Dwarves, so we can get some free RoK spreads going before we decide to kill them off. I could be convinced to go for Mysticism for Elder Councils, but RoK is too high an investment at the moment for the reward it gives us (remember we don't need the RoK tech to be able to convert to RoK). I say we open borders with the Dwarves, wait till they spread RoK to all of our cities and THEN we kill them. :)

To get our second attack going I'm thinking at least Bronze Working (Sons of Asena), KotE (Shaman - Haste), and maybe HBR (Mobility 1) as well.

We actually don't need much more then that. I think we should get those techs, turn off research, and just go for Conquest.

If we meet a civ we can't take on, we can turn research back on.

Only problem I can see with this is the lack of collateral, so I'm going to put the three Stooges back on the table. :)
 
Well, I'd like to get a trade connection with the Dwarves, so we can get some free RoK spreads going before we decide to kill them off. I could be convinced to go for Mysticism for Elder Councils, but RoK is too high an investment at the moment for the reward it gives us (remember we don't need the RoK tech to be able to convert to RoK). I say we open borders with the Dwarves, wait till they spread RoK to all of our cities and THEN we kill them. :)
I'm fine with this - but do keep in mind that we do need the tech to be able to build temples or spread it ourselves. We'll likely want to pick it up eventually.

Err...looking at the screenshots, it appears they're not running Kilmorph, though. That's the Kurios! Maybe we can kill the dwarves and ask the Kurios for missionaries?

To get our second attack going I'm thinking at least Bronze Working (Sons of Asena), KotE (Shaman - Haste), and maybe HBR (Mobility 1) as well.

We actually don't need much more then that. I think we should get those techs, turn off research, and just go for Conquest.

If we meet a civ we can't take on, we can turn research back on.

Only problem I can see with this is the lack of collateral, so I'm going to put the three Stooges back on the table. :)
I'm pretty sure we will meet someone we can't take with just Sons, but that's far enough in the future that we don't need to argue it now. Actually, I think our biggest problem with Conquest will be razing everything - we either need to mix in a lot of settlers to our queues, or the land won't stay empty.
 
BW is a nice choice for the next tech. We can settle a 2 gems, banana site in our south that looks pretty nice (but is all covered in jungle). It's far from our core, but I think we can afford it with City States and I actually like the idea of a spread out empire. Not good in a gameplay point of view, but it definetely fits the variant.

I agree with the techs Ilios suggested, but I think we could tech Construction too. We don't need trade anymore for chariots and they are pretty powerful units (and sons can upgrade to chariots... at least axemen can, so I guess it's the same). Catapults would also help.
 
I don't think we're in this for the long haul. I wouldn't aim for much beyond a bazillion Sons of Asena in the short term and killing off everyone in our immediate sphere of influence. Then we can reassess how far we need to tech to kill off the last few.
 
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