Actually it seems like it really doesn't matter where you build it. Inland cities work just as well as coastal, and the effects apply to the empire rather than just that city.I haven't played around with it much yet, but I'm willing to bet it's a pretty good wonder if it's built in the right city, someplace that's going to have a lot of trade routes coming to it.
Given what it is, I would suggest
2 additional sea trade routes
2 free Cargo Ships
+5 gold
Must be built in a coastal city.
If Exploration is adopted, +1 sight for naval vessels (Represents nautical info that the Trading Companies passed on to their nation's Navy.)
Given what it is, I would suggest
2 additional sea trade routes
2 free Cargo Ships
+5 gold
Must be built in a coastal city.
If Exploration is adopted, +1 sight for naval vessels (Represents nautical info that the Trading Companies passed on to their nation's Navy.)
Given what it is, I would suggest
2 additional sea trade routes
2 free Cargo Ships
+5 gold
Must be built in a coastal city.
If Exploration is adopted, +1 sight for naval vessels (Represents nautical info that the Trading Companies passed on to their nation's Navy.)
Actually it seems like it really doesn't matter where you build it. Inland cities work just as well as coastal, and the effects apply to the empire rather than just that city.
Keep in mind that it also encourages other civs to make trade routes with you, which not only brings you in more money and science, but also has the indirect effect of hurting the economy of any of those civs connecting trade to you should you decide to go to war with them.
This national wonder is now useless, but it has at best very limited use. The gold bonus per trade route does exist. Is it a real enticement for you to build markets in 3-5 towns with no gold income whatsoever? Rather not. It can be used in tiny empires but if you have more cities, going for it is a universal mistake. At least imho.
I'd add just one more thing to it: 1 additional trade route. No free units. And I would rename it since current name implies a tiny bit too much. "National trade guild" maybe?
The latter, bolded part is definitely wrong. The part about it can be an inland city is correct though. May bad for not pulling up the Civilopedia before running off at the fingertips.Can anyone confirm if this statement is true? Because the tooltip most definitely says it only affects the city you build it in, not your whole empire. Also, after building it, I've gone into the 'other cities routes to you' section of the traderoutes screen, and only seen a gold-received boost in the city I built it in.
It has just been buffed. It gets +4 production and +4 culture once you adopt the "merchant navy" SP
Only if you accept being forced down a SP tree I never go into. No, it needs a direct improvement, not a sideways and difficult-to-get SP boost.
I don't understand. Are you saying the aspect of the game needs to be changed because of the way you choose to play?