<Nexus>
Traveler of the Multiverse
My principles? I'm trying to use the ones I observed in Vokarya's work45°38'N-13°47'E;13615713 said:Sogroon, may I ask how do you decide such changes? They're perfectly fine with me but I'd like to understand if you decided them on your own, if you've found similar changes in the original MCP files or what. Just curious; I'm starting to work a bit to help you on MCP and I wanted to make sure I'm using the same general principles you're using. Thank you.
Well, I always start with reading the background of the UU, UB and try to understand why had those bonus on the first place.
I don't change anything just "because I can" but not afraid to change anything, since we can change them later as needed.
For example:
For the Grenzer I decreased the cost and strength, because the background suggests that it is a not so professional military unit and it's only difference is +50% against other rifleman.
So altogether I think a UU or UB has to be better than the on it is replacing.
I really believe that anything can be changed in a UU/UB, just keep the main characteristics.45°38'N-13°47'E;13615800 said:Indonesia to Khazaria are done, I just need dbkblk to allow me to upload.
Still, I'd like to know what are we planning to do with UB and UU. Should they all cost the same that the base default unit/building? And what about commerce/gold/strenght/etc? Should they always be the same as default? I ask because I think I've noticed that some base UB/UU of AND have different values compared to default units/buildings (see Knight/Cataphract/Camel Archer for example).
E.g in MCP sometimes the difference is just that it is cheaper.