It's my revolutionary aura, definitely. [emoji110]@45°: That either an aura or a placebo effect
Wouldn't it make more sense (for a challenge for the upper level players) for REV to only affect the player? Leave the AI empires completely out of it?
JosEPh
Hmm... weird. It's possible my previous games were from quite a few revisions ago. I haven't played a lot of AND in the past couple months, so it might be that. The other thing that occurred to me is that the larger default number of starting civs might be making the average # of cities smaller, giving me a larger "huge empire" hit. Or the number of barb cities. I'm doing a lot more early conquering.45°38'N-13°47'E;13720905 said:I haven't uploaded any changes yet, I'm still testing them. Last couple of games compared to what? Were you still playing some updated revisions before the last two games or were you on a very old revision? I've tweaked some factors a couple of months ago IIRC, but nothing more (yet). I can't check now, but I think I recall there are other factors.
Totally could be the placebo effect. I could also just be out of practice. lol@45°: That either an aura or a placebo effect
Nice to know. What gamespeed and mapsize are you using? Thanks!921 rev
i playing on prince difficulty and i got REV problem)))
and REV problem having AI i`m playing with
minimum from 1000BC to 0AD 5-7 civ formed as result of REV`s
That's an easy config change, I'll increase the valueYeah I am all for harder revs, but I think there needs to be a longer cooldown between revolts.
Well, Revolution has been changed significantly (I guess) in revision 972 (read my post in the SVN thread if you want to update); now there's a single parameter under BUG options to make it harder or easier. I suggest you try with a 0 parameter given what you've written.I include some feedback from my latest try at Revolutions, I shall start with asking if there exists any documentation about how to play with this mod, or perhaps a "demo game" where someone talked through why they did what WRT keeping a stable empire?
Me: I think I am a competent player, but have never given the Revolutions Mod or its implementation in RoMAND much of a try.
Game: Rev 971, Earth2 Map Standard, Noble difficulty start with flex difficulty.
I started near some flood plains with Wheat, so got off to a good start. I grew to size 3 before building a settler, which was about median of the players I knew. I built my second city with 1 tile overlap with the capital BFC. I build my third city slightly before the median, about 30% of known civs had 3 cities when I founded my 3rd, with 1 tile between the BFC's to catch some more flood plains. All cities had 3 or more defenders, and I built culture as 1st priority then infrastructure in cities 2 and 3.
Soon after building my 3rd city I got my 1st "I want to leave the empire" message, which I rejected. This caused unhappiness, that damaged my economy. I then got the "economic trouble" modifier and by BC 2160 I had a full blown armed rebellion (I would not give up 2 of my 3 cities) and then I gave up.
I am sure this is me not understanding how to handle revolutions, and I am probably not a perfect test subject for this as I do not like the concept much (really do not like it in RFC either). I thought I would give you feedback though. If there was a "Revolutions Light" option that you talked about elsewhere I would definitely try that.