FfH2 0.30 Changelog

It makes sense, he'll be balance Chalid as a spellcaster hero.

Also, what if we gave Kael an ability to "Bloodsummon"--this means that each time he summons it takes away some of his hp, but his summons are stronger and last an extra turn. Presumably he can only do this if at 50% or more hp.
 
Yeah. Im working on an "Impersonate Leader" ability. If you move Kael into another players city (maybe capital) you can use the ability to take control of that civilization. Each turn you have a chance of being discovered, Kael is lost and you return to control of your own civ. Certain actions are also blocked while you are controlling another civ (you can't gift or delete units, or conduct diplomacy without exposing your identity).

Maybe even have certain events increase the odds of being detected early (if one of your units dies in battle, etc).

Basically if we can find a way to balance it so that taking over an AI player allows you to have a lot of interesting strategic options, without allowing you to auto-kill that player (or even worse auto-make your old civ the game winner) I think it will be fun.
 
That's really cool actually. Would you be in control of both civilizations at once, or how would it work with your old civ?
 
That's really cool actually. Would you be in control of both civilizations at once, or how would it work with your old civ?

The computer would take over your old civ while you were gone. May make for an interesting homecoming when the spell expires.
 
That's cool. So you would be basically in charge of the other civilization. It seems to me that this would mostley be useful for using on allies during a war, so that you can use thier troops to great effect, and at great cost to them.

I'd say also forbid stuff like drafting and changing civics/religion.
 
Except, of course, there'd be a massive (I'm thinking "I will never ever ever ever ever ever EVER trust you again") diplo hit if you're caught, so you'd not be wanting that ally for all eternity.
 
102. Added the Impersonate Leader spell (allows the player to take control of another civ for a few turns).
Make sure you think about what the point of this will be. What will the player actually do during this time? Use their rivals troops to pillage all their own improvements? Too much micromanagement, exploitive, and unrealistic. Make all the cities starve citizens and waste production? Same thing.
I can't think of a fun use of this ability, and if I was on the recieving end, I'd probably just quit (like I did when the Elohim ability trapped my army within their territory for so many turns. :().

Something that would be fun, probably, taking over one city secretly, and using it to build a couple units of the enemy's type for you. Or else a spell that makes the enemy more disliked by others, the opposite of Trust.
 
I assumed that you would get hold of your opponent to use them as you would like in a war. Grab Hyborem and take his armies against the Ljosalfar, etc. But it will be ready for Fridays update so you can try it out and see what you think.
 
Thinking about the impersonate leader spell. I agree with NK that it would be kind of weird, and extremely hard to balance. What if instead we has "coup nation" be an espionage function? Once your espionage points are high enough compared to a rival's, you can spend some of those points to make them into a vassal state.
In fact, I think espionage points, and the race to acquire them, could be a big part of shadow. Espeically if we made espionage have both passive (based on the ratio) and active (spendable espionage points) options. And then Kael and the Council of Esus could have lots of options that enable them to gain espionage points (like Kael should have a spell that "steals" espionage points from a rival city) and more options of what to do with Espionage points (such as steal techs, control Undercouncil/ovecouncil votes, cause unrest, and steal resources).
 
We'll have to see how it balances out, but in MP it would definitely not be on. After all, you'd hardly fail to notice that you are not running you own civ, right?
 
yea, definitely off in mp.

i am still sceptic when it comes to impersonal leader, too. lets see how it turns out.

I think we should be very careful with making espionage too powerful or important. ffh already has a lot of things to care about, with espionage it gets even more complex. But i still believe, it should work fine for svartalfar and sidar.
 
If we do make espionage powerful, we should have an option to turn it off(ish), at least power it down a lot, so that those who dislike adding another dimension to everything can ignore it.
 
I don't think it is just that it is another aspect to track, but espionage is especilly prone to being annoying (as we saw with the four or five different implementations during BtS development). I think we should aim for an interesting system of limited importance, and then add in some wicked & cool things for a couple civs or religions to do.
 
I don't think it is just that it is another aspect to track, but espionage is especilly prone to being annoying (as we saw with the four or five different implementations during BtS development). I think we should aim for an interesting system of limited importance, and then add in some wicked & cool things for a couple civs or religions to do.

thats e x a c t l y what i mean ;) but, well, thats your job, i will concentrate on bad girls next days.
 
Renamed morgoth to Sandalphon? That's interesting.
Speaking of the sidar, what if we gave them +1 free specialist with every wonder built by them, to show the shades who are connected with the wonder?
 
Yeah, I wanted to get away from the tolkien conotation of the Morgoth name.

Have you read in the Talmud of old,
In the Legends the Rabbins have told
Of the limitless realms of the air, --
Have you read it, -- the marvellous story
Of Sandalphon, the Angel of Glory,
Sandalphon, the Angel of Prayer?

How, erect, at the outermost gates
Of the City Celestial he waits,
With his feet on the ladder of light,
That, crowded with angels unnumbered,
By Jacob was seen, as he slumbered
Alone in the desert at night?

The Angels of Wind and of Fire
Chant only one hymn, and expire
With the song's irresistible stress;
Expire in their rapture and wonder,
As harp-strings are broken asunder
By music they throb to express.

But serene in the rapturous throng,
Unmoved by the rush of the song,
With eyes unimpassioned and slow,
Among the dead angels, the deathless
Sandalphon stands listening breathless
To sounds that ascend from below; --

From the spirits on earth that adore,
From the souls that entreat and implore
In the fervour and passion of prayer;
From the hearts that are broken with losses,
And weary with dragging the crosses
Too heavy for mortals to bear.

And he gathers the prayers as he stands,
And they change into flowers in his hands,
Into garlands of purple and red;
And beneath the great arch of the portal,
Through the streets of the City Immortal
Is wafted the fragrance they shed.

It is but a legend, I know, --
A fable, a phantom, a show,
Of the ancient Rabbinical lore,
Yet the old mediæval tradition,
The beautiful, strange superstition,
But haunts me and holds me the more.

When I look from my window at night,
And the welkin above is all white,
All throbbing and panting with stars,
Among them majestic is standing
Sandalphon the angel, expanding
His pinions in nebulous bars.

And the legend, I feel, is a part
Of the hunger and thirst of the heart,
The frenzy and fire of the brain,
That grasps at the fruitage forbidden,
The golden pomegranates of Eden,
To quiet its fever and pain.

[tab]- Henry Wadsworth Longfellow
 
Are you going to change the ToM back to needing less than each mana for the national towers? 3/4 or 2/3 or whichever...

I dont know. It depends on ho wmany mana producers we put into shadow. Ideally Id like to offer other way to get mana and enforce the "you must have them all". But if that becomes unattainable then we can go back to 3 out of 4.
 
Makes sense

104. Removed the Dwarf Slaying promotion.
105. Removed the Elf Slaying promotion.
106. Removed the Orc Slaying promotion (heh heh, raging barbs just got nastier).
Maybe these could be kept but made availible only to recon units, like a favored enemy?

Also, how about a jade resource made usuable with quaries that provides happiness? +1 hammer, +1 commerce, +2 more commerce with a quary. IT would make masonry more useful and spread the happiness resources out over more techs, and should be fairly easy to color some stone green.
 
I like the jade idea it could hurry production of the "Cyclopean Idol". Like +3 engineer points, all enemies attacking the city can be affected by fear, -1 happy.
Personally, I really support removing the slaying promotions.
 
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