How can I use this mod to make certain resources be the main luxury resource near my starting city, without them being in addition to other luxuries? For example, I'm playing as Leugi's Philistine civ, which has a UB that receives bonuses on wine and wheat resources. So I tried to use this mod to craft a starting location that featured wine as the main luxury resource around my starting location, as well as a couple wheat. I found that it just added the specified amounts of wheat and wine to the starting location while keeping all the other resources there too, so I had gold, a lot of incense, a whole bunch of wheat, and my specified amount of wine. That obviously made my start location way overpowered. So is there a way to use this mod to replace the main luxury with the one you desire? Because I was just trying to get a starting location that had wine as the main luxury there, but instead I got a location with incense as the main luxury, while also adding wine as a second main luxury, which was just too powerful of the start. Basically, I don't want to use this mod to cheat the system, I just want to use it to get a starting location that best suits the civ's uniques, while still keeping it at the same power as other start locations.