That's pretty decent numbers. I got confused by the Oracle pic where you were still building barracks, so for a moment I thought you'd have a lot less with promos.7 w/ promo + 2 w/ promo next turn + 3 w/o promo total.
Out of those 10 Axes in Golden Fleece next turn 8 are w/ promo and 2 are w/o promo.
I noted in the test save that worker and settler both have movement on T50 while they don't in the real save. So for testing purposes don't use them the first turn! Also we seem to have like a turn invested already in masonry. For some reason in the real save it took longer to get where we are technoligcally. I think to mimic the real save you should invest one turn in something we won't be teching for now (HBR for instance) to be on par.
That's pretty decent numbers. I got confused by the Oracle pic where you were still building barracks, so for a moment I thought you'd have a lot less with promos.
You did chop quite a bit in Stone Hill, right? We might want to save some for the mids...
PearlySwine worker: immediately mine gem (before finishing the road, hence we have gem a turn earlier), then finish road 1E of gem, then pasture. If moving from gem to pig immediately we can't start improving immediately. From the tile 1E of gem it's 1 turn to finish road, so from there to pig we can immediately improve pig.
Current GF worker: goes immediately to bronze and starts mining. After that goes to tile 1S (forest NE of marble) and roads. After that roads tile NE of the former which coincides with:
Worker produced in cap: move SE and immediately invests 1 turn of chop in that forest. However, cancel that and next turn help the other worker finish that road 2NE of marble (=2SE of capital).
Why? Because same turn that road is finished the worker that is produced in GF finished its first chop into the Oracle and hence needs marble connected.
From that point all kinds of possibilities, but I think this is pretty optimal for workers until then. From here I finished the chop SE of cap into barracks. Then tile SW of cap should be roaded and chopped.
I´ve tried a couple of test runs without Oracle and I didn´t do that much better in terms of number of axes, maybe its because Oracle doesn´t make a big difference or maybe its because of my relatively poor micro.
While I appreciate that settling on marble is better in the short term in the medium term it does deprive Marbleborough of two food resources.
Hunting can be slotted in virtually at any point depending on whether Toku has chariots, if we´re producing warriors for upgrading then they could be upgraded to axe or spear iirc.
I hope we didn't silence the rest of our team with our testing enthusiasm, Ororo! The forum being this unstable surely won't help though. Edit: xpost!
Anyway as to your questions:
- Oracle in GF indeed. I WB tested yesterday the chopping outside the borders and indeed there is a difference. A tile within the borders at distance 2 gives 20h whereas the same tile outside the borders (before pop) gives just 13h. That indeed kind of discards PearlySwine.
- Didn't manage 2-pop axe whips either. In fact, did little axe whipping at all, but for PearlySwine that got whipped each time it reached size 3. Capital got a whip too once at size 5. Of course at a given moment a few turns before DoW we can whip all (or the eastern 3) cities regardless for the last units (cap overflowing into mids ).
- Note pottery got researched AFTER writing. I think it's probably worth it, at most it's one warrior-upgrade less. It means workers after their chopping and roading frenzy can go do something useful, while some cities can immediately start on granaries after their axes (PS for instance). Pottery goes after writing, as tech is more of a bottleneck to the Oracle than building it.
- The copper and flood plain got exchanged a bit between capital and Marble city. Marble being able to start off with copper tile is nice however!
What I found to be optimal for the workers in the beginning was the following.
A lot of GF's micro will depend a lot on whether we get corn, though the test saves makes me quite positive that we will. Ignored the corn tile in the tests as we can not count on it. However, if we do get it, it means more whipping surely.
I had barracks only in cap and GF. So there are like 5 (?) axes from Marble and PearlySwine without promos.
I share the concern, but what Ororo said. It speeds things up tremendously (at least 6 worker turns for quarry + possibly 2 worker tuns roading) and if for one mediocre city build we get Oracle and the whole of Japan, I think we make a fair trade off.While I appreciate that settling on marble is better in the short term in the medium term it does deprive Marbleborough of two food resources.
Getting a GE would be quite nice, that's for sure. However, the move for CoL/caste is rather nice especially as we're kind of forced to bulb philo soon (after clearing alpha+maths and maybe something else), after which pacifism of course doubles our 4 specs which would be 24 GPP/turn whereas forge+mids is only 5...Something occured to me. If we go pottery Oracle>MC and build/whip a forge quick enough we could get a GE which would bulb machinery without this complicated GS stuff.
edit: if we got forge and Pyramids in capital we may be able to fiddle our 3rd GP as another GE which could be saved for part bulbing engineering (or a wonder of choice).
I hope we didn't silence the rest of our team with our testing enthusiasm, Ororo! The forum being this unstable surely won't help though. Edit: xpost!
Something occured to me. If we go pottery Oracle>MC and build/whip a forge quick enough we could get a GE which would bulb machinery without this complicated GS stuff.
edit: if we got forge and Pyramids in capital we may be able to fiddle our 3rd GP as another GE which could be saved for part bulbing engineering (or a wonder of choice).
Interesting strategy question. Are we going for trying to win with early medieval units (treb, pike, xbow) or going for the safer but potentially slower lib>miltech path.
If we´re going for the standard lib path then Col and philosophy are indeed the way ahead. If we´re going for medieval units then we need GEs to bulb machinery and engineering, a prophet for theology, maybe a prophet for a shrine and that about it for great people.
Totally agree!Fair enough. I´m just throwing in some ideas, I don´t know if they´re good or bad ideas but better to post them than say nothing.