Caveman 2 Cosmos

i just got my 1st great general and i made him a field commander, so he could lead other in battle. noticed he isn't getting any exp when my animals or units win a battle. is this a bug or no?

Do you by any chance in the "Lady Bug" have Dynamic XP on by any chance? If you want more exp to go to units, uncheck this. All units within ONE tile will give him exp.
 
Do you by any chance in the "Lady Bug" have Dynamic XP on by any chance? If you want more exp to go to units, uncheck this. All units within ONE tile will give him exp.

unchecked dynamic exp and field commander is still refusing to get exp fer battles. He appears to be a stubborn little bug....
 
I can't get the newest version of the game (v14) to start up. Although it gets to the menu, by the time I try to pick a map it CTD's! :(

Does anybody know how I could fix this.

Thank You!
 
Aprently the ATI Radon HD 3870 X2 's I have don't like the 3GB switch trick..... any idea how to get around this?

They just up and stoped working when using it.

i had some problems too, try with this settings

"/3GB /userva=2800"
 
Great mod even if it makes my laptop run as hot as the sun. How do I tell if a city has a clean water supply without looking in the buildings list - is there an icon somewhere that tells me?
 
As of version 14, when starting a new game and selecting a civ, the selection screen says "No Unique Units" / "No Unique Buildings" for every faction except pirates... Is this intended?
 
Hi there. First time to post in this forum, I discovered C2C not too long ago. Loving it so far.

The black screen issues are happening for me as well. This is only happening on v12, it never happened on v11 at all. Most of the time (~80%) this happens, but sometimes I get a normal screen.

When I do have normal graphics, it remains that way until I close out of the game, even if I load a different saved game or start a new game. This makes me think that (when getting the black screen) something is going wrong with the initialization of Civ4/C2C as the game is started.

I'm running Windows Vista, and I always launch the game using Administrator rights.

I'm getting this problem for the first time with version 14. From what I can tell there is no custom leader folder to delete or move anymore.
Anyone have any other ideas on how to resolve this issue?
I'm using Windows 7 64-bit. Intel Core2 Quad, 8-GB RAM, and NVIDIA GeForce 8800 GTX.
 
I'm getting this problem for the first time with version 14. From what I can tell there is no custom leader folder to delete or move anymore.
Anyone have any other ideas on how to resolve this issue?
I'm using Windows 7 64-bit. Intel Core2 Quad, 8-GB RAM, and NVIDIA GeForce 8800 GTX.

I actually got this aswell with ver 14. Similiar specs aswell, except I have an ATI 5850.
 
actually i'm playing v14 on custom continents and jungle is spreading/growing near tundra between conifers in northern and southern territories. It looks crazy :eek:

edit: at 7000BC i only see a few barbarian animals and hordes of homo neanderthalensis. In real history neanderthals were living until 10000BC ^^
 
I actually got this aswell with ver 14. Similiar specs aswell, except I have an ATI 5850.

I quit the game and restarted CIV 4 and it went away on loading.
 
unchecked dynamic exp and field commander is still refusing to get exp fer battles. He appears to be a stubborn little bug....

My Great Commander is also not gaining any exp.
I can open the world builder and give him exp and he can get promotions as normal, but standing around watching battles is not giving him any exp.
 
As of version 14, when starting a new game and selecting a civ, the selection screen says "No Unique Units" / "No Unique Buildings" for every faction except pirates... Is this intended?

Yes this is intended, it a new way to play the game, just incase you get stuck in the middle of no were, you can build whats available to help you.

I'm getting this problem for the first time with version 14. From what I can tell there is no custom leader folder to delete or move anymore.
Anyone have any other ideas on how to resolve this issue?
I'm using Windows 7 64-bit. Intel Core2 Quad, 8-GB RAM, and NVIDIA GeForce 8800 GTX.

I have posted a way (i think) how to fix this), but not sure it helps all the time. See post # 2, just above the Great Person, Known Issues, i hope this helps?? I have no idea what the heck is going on:crazyeye:


EDIT: I just tried a different thing this time and it seems to have helped:

I went into the modules area and in the MLF_CIV4ModularLoadingControls i moved
Code:
				<Module>
					<Directory>Custom_Civilizations</Directory>
					<bLoad>1</bLoad>
				</Module>
from the bottom of the area, to the TOP and now my game loads withOUT any Black Terrain???:crazyeye: (SOMEtimes NOT ALL THE TIME)
 
I was able to locate some additional log files and from pythonerr and pythondbg I think I may have located the culprit:

Traceback (most recent call last):
File "BugEventManager", line 363, in _handleDefaultEvent
File "autologEventManager", line 325, in onLoadGame
File "autologEventManager", line 1461, in storeStuff
RuntimeError: unidentifiable C++ exception
Traceback (most recent call last):
File "BugEventManager", line 363, in _handleDefaultEvent
File "BarbarianCiv", line 151, in onBeginGameTurn
File "BarbarianCiv", line 985, in checkBarbCities
File "BarbarianCiv", line 1097, in createMinorCiv
File "BarbarianCiv", line 875, in setupFormerBarbCity
File "PyHelpers", line 290, in initUnit
RuntimeError: unidentifiable C++ exception

A more detailed log of where it died:

Spoiler :
PY: BC - Creating minor civ in Numidian
PY: BC - bNewWorld: 1, bUnits: 0, bCities: 0, bForeignCities: 0
PY: BC - Adding new player in slot 38
PY: BC - New player and team set up
PY: BC - Setting new player alive
PY:player 38's alive status set to: 1
PY: BC - Minor civ Celtic City State (lead by Brennus) has formed in Numidian! Turn: 361, Year: -6946
PY:City Numidian was lost by Player 50 Civilization Barbarian State
PY:City Acquired Event: Numidian
PY: Revolt - Acquisition of Numidian by Celtic City State reduces rev indices by -45
PY: Revolt - New rev idx for Numidian is 250
PY:player 50 Civilization Barbarian State Unit Slinger was killed by Player 38
PY:player 50 Civilization Barbarian State Unit Slinger was killed by Player 38
PY:player 50 Civilization Barbarian State Unit Stone Thrower was killed by Player 38
PY: BC - Giving Ritualism from barb
PY: BC - Giving Mysticism from barb
PY: BC - Giving Naturopathy from barb
PY: BC - Giving Hunting from barb
PY: BC - Giving Gathering from barb
PY: BC - Giving Fire Making from barb
PY: BC - Giving Stone Tools from barb
PY: BC - Giving Trap Fishing from barb
PY: BC - Giving Wood Working from barb
PY: BC - Giving Weaving from barb
PY: BC - Giving Oral Tradition from barb
PY: BC - Giving Fine-Edged Tools from barb
PY: BC - Giving Cave Dwelling from barb
PY: BC - Giving Cultural Identity from barb
PY: BC - Giving Cooking from barb
PY: BC - Giving Petroglyphs from barb
PY: BC - Giving Nomadic Lifestyle from barb
PY: BC - Giving Tribalism from barb
PY: BC - Giving Prehistoric Music from barb
PY: BC - Giving Microlith from barb
PY: BC - Giving Warfare from barb
PY: BC - Giving Stone Building from barb
PY: BC - Giving Herbalism from barb
PY: BC - Giving Ceremonial Burial from barb
PY: BC - Giving Natural Pigments from barb
PY: BC - Giving Barter from barb
PY: BC - Giving Tracking from barb
PY: BC - Giving Spearfishing from barb
PY: BC - Giving Slash and Burn from barb
PY: BC - Giving Language from barb
PY: BC - Giving Scavenging from barb
PY: BC - Giving Cooperation from barb
PY: BC - Giving Shelter Building from barb
PY: BC - Giving Basketry from barb
PY: BC - Giving Tool Making from barb
PY: BC - Giving Prehistoric Dance from barb
PY: BC - Giving Flint Knapping from barb
PY: BC - Giving Trapping from barb
PY: BC - Giving Carving from barb
PY: BC - Giving Bone Working from barb
PY: BC - Giving Poison Crafting from barb
PY: BC - Giving Carpentry from barb
PY: BC - Giving Personal Adornment from barb
PY: BC - Giving Sewing from barb
PY: BC - Giving Tattoos from barb
PY: BC - Giving Bead Making from barb
PY: BC - Giving Shamanism from barb
PY: BC - Giving Axe Making from barb
PY: BC - Giving Spear Making from barb
PY: BC - Giving 2 partial techs, pass 0
PY: BC - Mobile not set, using Neanderthal Warrior
PY: BC - Attack city not set, using Neanderthal Warrior
PY: BC - Best defender is Slinger
PY: BC - Best counter unit is Stone Spearman
PY: BC - Best attack is Neanderthal Warrior
PY: BC - Best mobile is Neanderthal Warrior
PY: BC - Best attack city is Neanderthal Warrior
14:19:50 TRACE: Error in BeginGameTurn event handler <bound method BarbarianCiv.onBeginGameTurn of <BarbarianCiv.BarbarianCiv instance at 0x17794F80>>
14:19:50 TRACE: unidentifiable C++ exception
 
Yes this is intended, it a new way to play the game, just incase you get stuck in the middle of no were, you can build whats available to help you.

Why did you guys do that? Now every civ is exactly the same :(.
 
Played through a v13 game on a huge map into the early transhuman era..some thoughts.

Had a couple of CTD's early (pehistoric/ancient). But worked fine after that.

Fossils: Most of the digsites require 2 resources, one of these a sea resource. Some also require Prime Timber, which goes obsolete not too long after your first able to build them. Was playing on a Lakes map and still unable to build a digsite despite having the world covered in cities.

Interfaith (project): This didn't seem to work when I built it. Has anyone else been able to get this far/have this problem too?
 
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