Dancing Hoskuld
Deity
From main suggestions thread
Sparth introduced about 20 new trader units with his new Cultures. Traders have not had a review so I thought I should post some ideas here. If necessary we can move it to a new thread.
There are merchants for , and by land and sea. They currently fit the modes foot, pack animal, wagons and combustion engine. However they don't have any promotions specific to merchants and can't get some that may be useful to them.
The following may require new tags and dll or python code to implement I will try and remember to mark those with *.
- terrain movements - none are available for merchants at the moment
- terrain damage immunity if terrain damage is on
- improved returns *
- special cargo that gives extra returns not necessarily of the same base type and based on vicinity bonuses *
Specific proposals.
Remove access to:-
- City Garrison
Add
- Armed Guards - defense same as City Garrison but not restricted to cities or forts.
- Fighting Merchants - +10% defense requires Armed Guards
- Improved yield* - +10%, +25% and +50% are suggested
- % increase in the return on the base product only
-this may be related to reuse where the unit delivers its goods then returns back to where it was built or not
- Special cargo XXX* where XXX would be a bonus, this promotion would be assigned by the building processing or making the bonus and would only apply to the base type. Stone and Copper Ore would be on the merchants while Wheat and Pumpkins would be on the caravans and Resin and Spice on the merchants.