I want to start another thread for some ideas regarding resources. Here's something that has been bothering me a bit. We have two different manufactured Rubber resources: Synthetic Rubber, which comes from the Rubber Plant, and Vulcanized Rubber, which comes from the Rubber Factory. Either of these can be used for various wheeled units. This to me feels like a "distinction without a difference", and I think we would be better off with just one kind of manufactured rubber resource. I'm fine with having the manufactured resource, and having two different national wonders that produce it, but having two different manufactured resources that do the same thing doesn't feel very correct, and I'd like to remove Synthetic Rubber.
Also, the game does not handle multiple OR resource prerequisites very well (it accepts one AND requirement and one OR requirement per unit, but you can get two ANDs by using an OR with only choice) and I think it would be better to have one Rubber and multiple Fuel (Oil Products/Biofuel) choices.
I think this will be enough to be able to excise the Synthetic Rubber resource:
Do you think this will work?
Also, the game does not handle multiple OR resource prerequisites very well (it accepts one AND requirement and one OR requirement per unit, but you can get two ANDs by using an OR with only choice) and I think it would be better to have one Rubber and multiple Fuel (Oil Products/Biofuel) choices.
I think this will be enough to be able to excise the Synthetic Rubber resource:
- Rename the existing Rubber resource to Latex.
- Rename the existing Vulcanized Rubber resource to Rubber.
- Change the Rubber Plant to produce Rubber (the former Vulcanized Rubber).
- Remove all references to Synthetic Rubber.
- Then we should be able to remove the Synthetic Rubber resource without causing any problems.
Do you think this will work?