Aymerick
Warlord
Is there a reason why pirates is not possible to make playable in further discovery? If I make them playable in AoDII 1.12 then they show up. But as soon as I do it for AoFD they are not available. Another thing I also noticed. It is not possible to make the new nations like china ect unplayable. Nomatter what I put in "playable" and "aiplayabl" they are still available as AI.
If you want to make changes, you need to edit the xml files in the \Modules\AoFDMod\ folder...
I also have a graphics bug on conquistadore. When I hurry produce one on the docks in europe they show up as a big pink square instead of the actual graphics.
Will be fixed in next update (sometime before Christmas... If I got the time...)
Playing with Further Discovery mod the europeans tend to build very close to eachother. In most games atleast 2 nations get blocked and they only build 1 settlement. It seems like they do not know how to go past the other nation and build inland. Ending up with 1 large settlement with like 50 units there. They also spam build galleons in this mod. I dont know how they can afford them with only 1 settlement.
This ModMod doesn't affect IA so it has to be AoDII related...
Hi. And thanks for a great extra mod for AOD.
Can anyone tell me if this mod: http://forums.civfanatics.com/showthread.php?t=293228&highlight=custom+house is added to this? Or if it is not is it possible to add this too???
In AOD the custom house doesnt sell boycotted goods? And this mod i linked above does. This is the feature I am looking for...
Thanks,
Edit: Would it also be possible to add a feature almost like this? So instead of a timed embargo like this you can repay tax like in col1???
http://forums.civfanatics.com/showthread.php?t=298965
Custom House is on my To Do list...