I not much of a programmer so I dont know how hard this will be to implement but I have always noticed my options for diplomacy are rather restricted. For instance during wars when negotiating peace only one side is allowed to give stuff, which is rather unrealistic since peace settlements rarely consist of just one side giving stuff to the other. I think have everything open to trade when negotiating peace would be better, kind of like some cut throat price negotiations.
Same thing for trading certain items, buy offering or requesting that item a lot of other things are no longer up for trade. Take for example city Alpha, I would like to be able to ask for it and in return give nation A iron and some gold rather than just asking for/demanding it.
I have also noticed that one nation will invariably research feudal aristocracy first and then five or six nations will instantly vassalize themselves to that nation. A particularly jarring example had been when every single nation I traded with vassaled themselves under Russia, my warlike neighbor. My usual tactic in such a case is to blitz and raze the offending nation, but declaring war on Cathrine in that game would have destroyed my economy. There as to be an error or something somewhere in there, half the world should not suddenly place themselves under the boot of one nation the second the chance becomes available.(I play on the upper difficulties when this happens so I am not sure if it takes place on the lower difficulties)
An enjoyable feature that might make negations more easy and put something else on the board to batter with is the idea of non-military alliances/pacts. Maybe a Trade Pact that boost the economy of both nations but should the trade pact be broken due to war both nations get a economic backlash. Maybe a one way version of the trade pact could also exist boosting the nation of one economy for x number of terms, it would be useful tool for negating peace.
Same thing for trading certain items, buy offering or requesting that item a lot of other things are no longer up for trade. Take for example city Alpha, I would like to be able to ask for it and in return give nation A iron and some gold rather than just asking for/demanding it.
I have also noticed that one nation will invariably research feudal aristocracy first and then five or six nations will instantly vassalize themselves to that nation. A particularly jarring example had been when every single nation I traded with vassaled themselves under Russia, my warlike neighbor. My usual tactic in such a case is to blitz and raze the offending nation, but declaring war on Cathrine in that game would have destroyed my economy. There as to be an error or something somewhere in there, half the world should not suddenly place themselves under the boot of one nation the second the chance becomes available.(I play on the upper difficulties when this happens so I am not sure if it takes place on the lower difficulties)
An enjoyable feature that might make negations more easy and put something else on the board to batter with is the idea of non-military alliances/pacts. Maybe a Trade Pact that boost the economy of both nations but should the trade pact be broken due to war both nations get a economic backlash. Maybe a one way version of the trade pact could also exist boosting the nation of one economy for x number of terms, it would be useful tool for negating peace.