v1.09 bug - hurry docks

PrinzMyshkin

Warlord
Joined
Mar 16, 2009
Messages
285
Location
Antarctica
Try to hurry a unit at the docks. Something odd happens.

Basically consumes money and unit never appears at the docks. :)

Savegame attached.
 

Attachments

  • Prince Myshkin AD-1493-September.ColonizationSave
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. .. .. .. ., I always forget to check the docks. :rant:
 
Well that's an embarrasing bug. :blush:

I had the doImmigrant() command within a if (!isHuman()) { .. } check. :lol:

I'll have a fix in 10-15 mins. :)
 
Actually yeah, it is one of the new AI "bits" I added for 1.09. ;)
 
Lol, 10 mins til i finish dling and already dale's fixed a bug! saves me some hassle!! :)
 
Another bug, but minor, is pirates disband between turns 2-3 and not between 1-2.

Do you think it may get scaled by speed?
 
Another bug, but minor, is pirates disband between turns 2-3 and not between 1-2.

Do you think it may get scaled by speed?

AI pirates or human pirates? Also, civ4 engine is wierd in that you can't latch into turn 0. :confused:
 
No. What I meant by the civ4 engine thing is you can't control an AI on turn 0. This means the pirates exist for one turn before being removed.
 
Dale,

After DLL hotfix, the same bug still exists. Yes, I've started another new game.

I cannot hurry any unit at the docks.

Do you think you may have uploaded a wrong DLL? Does it work for you?
 
Works for me, 1.09b (only change from what you got was the DLL).
 
New random game.

Can you hurry a guy at the docks here?

Please confirm, hotfix DLL might be the wrong DLL.

EDIT: Please ignore. Found out I had the new DLL as "copy of CvGameCoreDLL.dll"...
 
:lol: .
 
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