Well, for a good news rundom god smiles on as a bit.
But from start.
Turn 0, settler on desert, traping mounty settler. I am actially scared how many units we trapped and amount of archers Mounty has on our border.
Build set on obelisk-warrior.
BTW, why our worker sleep in capital insted of farming/mining second city? Run him to second city.
Press enter and our scout die to barbarian warrior.
There will be no flipper cites on this front, we will have to get some military solution there or move from other side.
Research went Animal husbetry (No any hourses around)-well...
We need to connect our cities for more commerce.
And here RD give as a sign!
I am not kidding
IN a mean time scout explore, did not find any other sea food and die to an other barbarian warrior.
Settler due soon and there is my opinion on next city.
Our capital produce scout-warrior (you can see him sitting at border)-settler
Die in couple turns.
I marked sugested place for next city.
Gems, fish and ivory in fat cross.
Next one better go north, subject to any more sea resources our second scout fall to find.
Note Toky thurd city? we really block him. He probably the best candidate for vassaling, so if he ever declare war never make peace with him untill he is a vassal!
save:
http://forums.civfanatics.com/uploads/84898/RBW4_BC-1800.CivWarlordsSave