Kodii
Ka ICE
Right. My bad.
T1 - Nothing
T2 - Guangzhou is now connected to the capital; Switch production from a warrior to a more useful axeman.
T3 - Nothing
T4 - GK asks for open borders and I hesitate, as the AI could easily walk to our north and settle there (even though GK is quite a distance away). To play safe, I decline, but the next player has the option of opening them.
T5 - Our warrior defeats a barb archer while defending. Our settler is complete and begins the trek to discover (hopefully) a fishing resource.
T6 - I allow Guangzhou to work the copper in order to improve production.
T7 - With a lack of anything to build, Shanghai begins work on barracks.
T8 - Shanghai is now connected to the capital, but I continue to build barracks. Another barb archer is present to the north, which delays our exploration team.
T9 - Pottery in, I decide to go for Fishing before Writing, but that can be changed; Guangzhou's borders expand
T10 - Monty's dreaded border pop occurs. Our worker at Shanghai is displaced from farming and our "flipper peninsula" is blocked off.
A barb archer is sitting outside Guangzhou, and should attack next turn (and be defeated). Beijing just completed an axeman and has begun a granary.
Sorry for the lack of screenshots, there just wasn't anything interesting to show.
PS: Tokyo is now 2% Japanese
http://forums.civfanatics.com/uploads/96336/RBW4_BC-1040.CivWarlordsSave
T1 - Nothing
T2 - Guangzhou is now connected to the capital; Switch production from a warrior to a more useful axeman.
T3 - Nothing
T4 - GK asks for open borders and I hesitate, as the AI could easily walk to our north and settle there (even though GK is quite a distance away). To play safe, I decline, but the next player has the option of opening them.
T5 - Our warrior defeats a barb archer while defending. Our settler is complete and begins the trek to discover (hopefully) a fishing resource.
T6 - I allow Guangzhou to work the copper in order to improve production.
T7 - With a lack of anything to build, Shanghai begins work on barracks.
T8 - Shanghai is now connected to the capital, but I continue to build barracks. Another barb archer is present to the north, which delays our exploration team.
T9 - Pottery in, I decide to go for Fishing before Writing, but that can be changed; Guangzhou's borders expand
T10 - Monty's dreaded border pop occurs. Our worker at Shanghai is displaced from farming and our "flipper peninsula" is blocked off.
A barb archer is sitting outside Guangzhou, and should attack next turn (and be defeated). Beijing just completed an axeman and has begun a granary.
Sorry for the lack of screenshots, there just wasn't anything interesting to show.
PS: Tokyo is now 2% Japanese
http://forums.civfanatics.com/uploads/96336/RBW4_BC-1040.CivWarlordsSave