So in other words I can play only so far with the Amazons, but no longer? I did notice right at the beginning that there were some audio files missing for the female counterparts.
Meh... didn't bother to keep a copy. I don't mind restarting but I do mind keeping a file set that differs from the core SVN.
Just checked the MLF and they're all set on. The error I'm still getting is very non-descript stating Missing Art Reference "". It sounds like a missing tag and from the code it appears to be a missing Flag reference but it also makes it look as if the reference that's missing is for the Americans and the American civ has a valid flag reference where the file is correctly located in the FPK package soooooo.... very odd at this point. Still can't open those saves to debug them.Try downloading SVN again.
The Amazons are set to 1 in the latest MLF_CIV4ModularLoadingControls.xml (SVN 7244) so should work.
The files are in the Custom_Civs folder, its the above file that loads them.
When some civs were removed all I did was add an entry to MLF_CIV4ModularLoadingControls.xml
i.e. <Module>
<Directory>Philippines</Directory>
<bLoad>1</bLoad>
</Module>
The necessary files are still (at the moment) in the Custom_Civs folder.
Another problem might also be that the Amazon Civ may be using Art work from another Civ that has also been removed. You need to check the Error messages that are displayed, when the load fails.
i.e. Maori tribe uses art from Polonesia tribe.
Just checked the MLF and they're all set on. The error I'm still getting is very non-descript stating Missing Art Reference "". It sounds like a missing tag and from the code it appears to be a missing Flag reference but it also makes it look as if the reference that's missing is for the Americans and the American civ has a valid flag reference where the file is correctly located in the FPK package soooooo.... very odd at this point. Still can't open those saves to debug them.
Civilization doesn’t have slaves, and some have criticized the game for that glaring historical omission. It’s a common trend in Meier’s works: although they cover history, they tend to omit the nastier parts. That's just how Sid Meier makes games. It's been that way from Civilization to SimGolf to any of the games he's worked on in the two decades since.
“There's a conflict between an emotionally-charged topic and kinda giving the player this freedom of choice that really makes the game good,” he said. “One of the things we really try to avoid in our games is this kind of—’this choice would be the right thing to do, but this choice is gonna help me win the game’—put the players in those kind of moral dilemmas. That's not what our games are about. We want you to feel good about yourself when you finish the game.”
Part of an article about Sid Meier's view on Civ.
Full article can be read here: http://kotaku.com/the-father-of-civilization-584568276
Really good read.
JosEPh
I liked this bit... very much how I feel about things.Sids never had to write a design document, because instead of debating with you about some new feature he wants to implement, hell just go home and at night hell implement it, Solomon said. And then tomorrow when he comes in hell say, Okay, now play this new feature. And youll play, and then you can have a real conversation about the game, instead of looking at some design document.
Reason being that from what I've seen here, no two people will agree on feedback. One person can be excited by something that turns another person off. And a designer that defends his work can often make points that cause a change of opinion in those giving feedback - this has been an experience for me as one giving feedback as well. Many times my initial impression of something is vastly different than my eventual one and given time and thought on a subject I may be able to see something more along the lines of what the designer had seen. So if a designer always reacts to all feedback (as if it's fact) he'll never get anything done because no matter what he does someone will disagree with it.He told me a phrase I use all the time, said Solomon. Feedback is fact. That's the way you have to look at feedback, as if it's a fact. You've worked on this massive system or this game, and they come in your office and they go, I played it, and I was bored. The worst thing you could do as a designer is start to defend your design or argue with that person. What you do is accept what that person told you as a fact. They said they were bored, so guess what? Your game bored that person. And you need to figure out why that is.
Why not? God has no such qualms and HIS game is pretty intense. In fact, one might say that's the primary topic matter of the game of life we all play, no? So why not allow inner conflict for the player to reflect the real human inner conflicts we all face daily? The real conflicts our species has been struggling with throughout its whole development? Shying away from these issues and muting their portrayal only serves to Disnefy the game and make it more acceptable for children who's parents still find it valuable to shelter them to the point that they're unfit to make wise decisions as adults... (I'm all too familiar with this effect as this is how I was raised and how I was deficient to navigate certain challenges with grace as a result.) The human story has quite often involved falling prey to less moral quality for the sake of the immediate benefits - and history teaches us that those who chose the 'better roads' often did fall behind and were eliminated in the grand display of survival of the fittest on the larger scale. The massive losses of life and society of the Native American people are testament to that. Kinda like Star Wars... the Dark Side IS more powerful - but eventually it corrupts and leads to rot so must be eventually cleansed from the soul. Why not allow the 'right' choices to be more challenging yet more satisfying for having been able to make and still succeed despite doing so?There's a conflict between an emotionally-charged topic and kinda giving the player this freedom of choice that really makes the game good, he said. One of the things we really try to avoid in our games is this kind ofthis choice would be the right thing to do, but this choice is gonna help me win the gameput the players in those kind of moral dilemmas. That's not what our games are about. We want you to feel good about yourself when you finish the game.
Somewhat disagree with
Reason being that from what I've seen here, no two people will agree on feedback. One person can be excited by something that turns another person off. And a designer that defends his work can often make points that cause a change of opinion in those giving feedback - this has been an experience for me as one giving feedback as well. Many times my initial impression of something is vastly different than my eventual one and given time and thought on a subject I may be able to see something more along the lines of what the designer had seen. So if a designer always reacts to all feedback (as if it's fact) he'll never get anything done because no matter what he does someone will disagree with it.
A designer SHOULD always take feedback into deep consideration however, and be willing to do his best to inquire further about the underlying messages in the feedback. Most people don't say what they mean right away because they don't even know what they mean until more thought takes place to bring the point to a head. Some 'discussion' which CAN be perceived as 'argument' can help to narrow in on what the real underlying issues may be and sometimes that is very different from what is initially perceived, even potentially by the one giving the feedback to start with. Only by acting on an understanding of the 'real' issue will a designer ever make meaningful progress.
hi, i'm new here , i always come here for references since its an excellent page!. yesterday i tried to play this and it was impossible to me, i downloaded it, inzip with 7sip, and pasted into "\Documents\My Games\Beyond the Sword\MODS" , yet when i go to advanced and load the mod the game closes and nothing happens.
please help me, i've seen some vids and it looks awesome!!