Things you only just now realized

Submarines can choose the naval promotion for attacking land units... yet they can't attack land units themselves, nor can they upgrade into a unit that attacks land units...

Don't get me started on the promotions for Carriers. :p
 
The vanilla version also increases great people bucket when receiving a free great person from policy or wonder.

Citadel also has zone of control? I can't confirm this but it felt like that way in one of my game.
 
Old faithful natural wonder allows construction of observatories.

Hmmm...I wasn't aware of that... Does it have to be worked by the city? I assume so...that it can't merely be within your empire's borders...Or..???

[Edit: An additional thought...did you have to be right next to Old Faithful?...if so that probably means it's being interpreted as a mountain...which seems odd to me.]

And while were talking about this stuff, are there other natural wonders that might allow buildings without the requisite tech? [You would think Krakatoa would be a good candidate...one of the cities in my current game has Gibraltar...but I didn't notice anything unusual...the mountain with it qualifies for Machu Picchu...which I was expecting anyway.

[Aside: at least some of the other so-called natural wonders mountains don't seem to qualify for Machu Picchu....I think Sri Pada didn't allow me to build Machu Picchu...]
 
That coast-only ships (Triremes and Galleases) can enter Ocean tiles if they're in your territory. *slaps forehead*

Also that Great Admirals can enter Ocean tiles when they spawn, even if you don't have Astronomy yet, so you can use them for exploration purposes.
 
Also that Great Admirals can enter Ocean tiles when they spawn, even if you don't have Astronomy yet, so you can use them for exploration purposes.

This has to be one of my favorites. However, I didn't "just realize" this. I learned it from CivFanatics. Thanks! :goodjob:
 
Well, today I discovered that if one city state conquers another, and you then buy the conquering CS with Austria, you get both city states. Two for the price of one. Not sure if it works that way if you take the CS by conquering it, but you'd think it would, given that it works that way in the above scenario. Someone should test that.
 
if you conquer a one CS that has another city, you don't get them both,
tried it.
 
edit : originally about subs being able to pick bonus vs land

It increases attack power against embarked land units.
It's also not just strength when attacking, it's also *defensive* strength when being attacked BY land units - machine guns, artillery..

This is very useful to know! It felt so useless...

It still does:lol:
 
Well, it's more useful than it should be since Subs aren't as invisible as they should be.
 
Confirmed: Settling on Stone enables me to build Stone Works right off the bat. Should work for Stables and Mint as well.
 
Despite their massive bonuses, Immortal AIs can fall into unhappiness

Spoiler :
 
From the same game:

Despite non-escorts, friend-Sejong was able to settle two cities without barbs taking them.

Spoiler :


Spoiler :


Clearly there's an invisible hand behind the scenes...
 
I just discovered a sort of hidden benefit to the Dutch.

First of all, the polders are already just so, so awesome. I am in love with them. Like, erotically.

And as I was conquering another civ over the past 2 days, I did something I almost never would do otherwise. Pillage. Typically I'd never do that because I'd just be pillaging stuff that would have soon been mine. That's stupid. I might make the rare exception when they have a strategic resource that is giving them a clear advantage, or when I'm just about to sue for peace anyway, but that's it. However, this civ was built on floodplains and I knew I'd just be replacing those farms with polders anyway, so I let my knights have fun.

Being able to pillage a ton of farms where I'd never consider doing so otherwise with a civ that is already an economic powerhouse is just lol on the cake.

Maybe it was a bad idea since I still tanked the population temporarily, but I assume it tanks enough when I conquer it anyway. I'm not sure exactly how the math works out there. Plus it should catch up quick, because polders.
 
I pillage farms all the time if I don't feel lazy. You don't want a puppet to have good growth. And puppets will never use 3 food farms or 3 hammer mines (unless they have no gold tiles) anyways. Most of the river farms should be converted to trading posts anyways.
 
After 250 hours of gameplay I just discovered I can capture enemy ships with the privateer!

I love this now, go out with 2 frigates and 2 privateers and build a massive navy!
 
Paratroopers can paradrop into a tile that is already occupied by a military unit that you own. Since they always have movement after a paradrop, I guess the programmers figured they could drop into an already occupied tile, then move out.
 
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