adwcta
King
I have what is probably a way too simplified solution to my "AI immersion" issue.
https://lh3.googleusercontent.com/-...7VoufBU/s3000/BNW%20Leaders%20Spreadsheet.png
If the Victory competitiveness trait were unilaterally dropped to zero , could that possibly stop the AI from "worrying" about winning , or not winning the game ,and , make it focus more on development and conquest for the sake of itself? , or , would it make the AI more sluggish ,by way of removing "motivation"?
Since the AI can't actually worry , or , be motivated , i guess i am wondering about how this game is actually built ,and , if such a drastic change would affect stability , and , if it could make the AI be perceived as behaving better by me , and all the other gripers who complain about Civ5 AI.
Victory competitiveness is no t about winning, its about competition for your specific VC. Diplo balance is about hating the winner.
The flavors that let the AI win are what you'd expect, the ones for each VC. Since the AI picks a grand strategy, none of it matters besides relatively.
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