Do puppeted cities raise the cost of science and social policies?

drewgie

Chieftain
Joined
Aug 21, 2013
Messages
33
Hello civies,

I have been searching and having trouble finding an answer to this. I know that when you create a city the cost of social policies is increased be 10% and science research by 5%.

When you capture a city and puppet it, do these same penalties take effect? Or does this happen only if you Annex a city?

thanks!
 
The 5% science hit applies but I don't believe the cultural hit counts for a puppet.
 
I believe it only happens for annexed cities, however all puppeted cities take a 25% penalty to science and culture output
 
Hamburger is correct -- the tech cost increase applies to all cities, including puppets, but the social policy cost increase only applies to founded or annexed cities.

lokithepunishr is also correct that all puppeted cities get a 25% culture and science haircut.

In practice, once a conquered city come out of revolt, it is often cost-effective (for both science costs and social policy costs) to annex the city, since the 25% haircut goes away and you can build/buy science and culture buildings.
 
So, what's the point of puppeting cities? For example in my Venice campaign, I haven't puppet any CS' but I'm thinking to puppet one or two. Any advice for me? Should I puppet CS' or just move on with my only city?

Btw, I'm going for cultural victory.
 
So, what's the point of puppeting cities? For example in my Venice campaign, I haven't puppet any CS' but I'm thinking to puppet one or two. Any advice for me? Should I puppet CS' or just move on with my only city?

Btw, I'm going for cultural victory.

Puppets are good sources of gold...especially for Venice because CS won't lose any pop when getting bought out. Trading post everything and stagnate growth for the puppet...unless you are not Venice and plan on annexing eventually.
 
Hamburger is correct -- the tech cost increase applies to all cities, including puppets, but the social policy cost increase only applies to founded or annexed cities.

lokithepunishr is also correct that all puppeted cities get a 25% culture and science haircut.

In practice, once a conquered city come out of revolt, it is often cost-effective (for both science costs and social policy costs) to annex the city, since the 25% haircut goes away and you can build/buy science and culture buildings.

Mostly agreed with the conclusion; but you also want to wait until it won't delay construction of national wonders.
 
Don't be discourage of having a puppet city that costs more science. Puppets can sometimes build libraries and science buildings that are needed when the empire is running low in technology.
 
Also keep in mind that puppets typically won't run scientist specialists, and certainly won't if there is a trading post to work, so the amount of science you lose with keeping a city as a puppet compared to annexing it is significantly bigger than the 25% haircut.
 
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