Does anyone else find themselves putting more civs than usual on PerfectWorld maps, to compensate for the sparsity of these maps?
For example, if I play with 7 civs on a Standard size map, it pretty much ensures that I will not meet anyone for a very long time (except scouts and boats that have traveled a long way). There will be no possibility of early war. So to compensate, I put 7 civs on a Small map, 10 civs on Standard, etc.
It seems that PerfectWorld's world sizes are generally larger than other maps. Is this true or is there just something about the starting locations that makes it seem that way?
Yeah, PerfectWorld sets the map sizes to quite a bit larger than the standard sizes. If you want to keep the maps at standard sizes, look for the grid_sizes setting and change it back to the following:
def getGridSize(argsList):
grid_sizes = {
WorldSizeTypes.WORLDSIZE_DUEL: (10,6),
WorldSizeTypes.WORLDSIZE_TINY: (13,8),
WorldSizeTypes.WORLDSIZE_SMALL: (16,10),
WorldSizeTypes.WORLDSIZE_STANDARD: (21,13),
WorldSizeTypes.WORLDSIZE_LARGE: (26,16),
WorldSizeTypes.WORLDSIZE_HUGE: (32,20)
}
I think if you remove the grid_sizes list altogether, it uses the standard sizes too.
Each of the above coordinates represent 4 tiles. For instance, the setting above for small maps will set the map to 64x40, which is what you get in "normal" maps. PerfectWorld makes small maps 96x44. The author seems to prefer making the maps quite a bit "longer" in the longitudinal direction.