lordrj15
Manx Modder
I'd like to see Indonesia and Siam updated too, with all those Indonesian units we found.
There's a tutorial here, but the short answer is to change the ArtSuffixTag in the Civilizations table for the modded civ in question (to _INDIA in this case).How can I change the indian civilizations in the indian civilization pack and for sri lanka to use indian units rather than south and west african ones?
Er, I just posted here 2 days ago?I don't know if this thread is still active or not
Easy peasy. For your custom unit, just set the art define to ART_DEF_UNIT_PARATROOPER_AMERICA.I want to make a unit that replaces the American paratrooper, but I want it to still use the models and skins of the American paratrooper from R.E.D.
Uh, nooo... I'll take a look.Where the German knight and Longswordman change to the French/English style on purpose?
Easy peasy. For your custom unit, just set the art define to ART_DEF_UNIT_PARATROOPER_AMERICA.
The file to edit is SQL\4-America.sql , though if the model art files aren't in R.E.D. already, you'll need to either:
1. Edit the .modinfo to reference the files in the section (you can leave out the md5="..." entry but you need import="1")
OR
2. Copy the files to anywhere under your Assets\ folder in the CiV program folder (by default on 64-bit Windows it's C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization V\Assets\ ), then edit %userprofile%\Documents\My Games\Sid Meier's Civilization 5\config.ini and set LooseFilesOverridePak = 1.
So what unit are you using for the marine?
As far as the SQL file, yes, that's all (assuming there is only one kind of model in the formation, and you are using the default scale and the default number of units in the formation). And be sure to remove the 2 hyphens ( -- ) preceding the line.
That's all you need to do, the code does the heavy lifting in the background (i.e., a new art define will be created for that unit type for that civ).