Vehem
Modmod Monkey
- Joined
- Nov 22, 2005
- Messages
- 3,219
trancers21 said:excellent ideas vehem
Thanks - but having looked at the implementation so far, it's not going to be at all easy to change to the above.
trancers21 said:excellent ideas vehem
Yes, but I asked if that's how it was handled in CIV 4. I was looking for a "yes, CIV 4 handles it that way with a 2-square max radius, but this mod allows for a 3-square max radius."Lord Olleus said:Spot the difference?
Shqype said:With the diagram I made I counted 21 plots ... What happens [in Vanilla] when you get a city above size 20? What if you have a city of size 30 ... will you still be restricted to only the 21 available plots?
Thanks Roger Bacon, that was very helpful! I didn't know they give you specialists with each additional population.. and about having the food to support them, that explains why cities don't normally grow above 20. This mod is great then, and very useful.RogerBacon said:In Vanilla civ you can only work 21 plots. Any extra population will be specialists (and you'd better have the extra food to support them from somewhere).
Roger Bacon
trancers21 said:cant seem to be able to d/l from the link..keeps giving me a file not on server error
The Great Apple said:I don't think the AI has been altered has it Roger (although some of the code is quite clever, and might realise)? Maybe increasing the min-city spacing in the global defines might help. You certainly wouldn't want cities only a few squares from each other when they can grow this big.
casey1966 said:Hey anyone alive? If so send me the file.....
RogerBacon said:Sorry for the delay. I have added a second doqnload link to the first post in this thread.
Roger Bacon
RogerBacon said:Sorry for the delay. I have added a second doqnload link to the first post in this thread.
Roger Bacon
casey1966 said:Thanks for the link, I was wandering how many settings were changed in GlobalDefines.xml If it's possible to list them that would be great. Or the srart-end of the changes.
<Define>
<DefineName>CAMERA_CITY_ZOOM_IN_DISTANCE</DefineName>
<fDefineFloatVal>4000</fDefineFloatVal>
</Define>
The Great Apple said:You should really use GlobalDefinesAlt.xml for mods - any entries in there overwrite the entries in GlobadDefines.xml making the whole thing alot neater.
You can also delete this entry. It's only a spacer.BlazeRedSXT said:TGA, the first line in the GlobalDefinesAlt file is:
<DefineName>MODS_SHOULD_OVERRIDE_GLOBAL_DEFINES_HERE</DefineName>
<iDefineIntVal>0</iDefineIntVal>
E.G. does that value being 0 in the Alt file allow an override, or does 1(I assume its a binary on/off)? It seems like it should be 1 to override the GlobalDefines file, but my thinking could be backwards on this..
Cheers!