I'm stuck in a game with tediously long turn times. I play with all animations switched off for expediency yet for some strange reason aircraft relocation animations remain. Fair enough, but is it really necessary for the AI on my borders to swap cities every single turn?
In this game I have Germany on my borders with 12 aircraft in one city and 6 in the other so every turn 18 plane moving animations. In previous games I've killed cities and essentially ruined the immersion just to stop this behaviour. Surely it's an easy fix to either implement 'quick movement' properly or just not have the ai constantly moving planes to totally pointless cities.
I'm not sure if there are any changes since G&K in this regard but I'm noticing this a lot more recently. In the past I've killed the city (or nuked) and the problem is solved so I'm pretty certain the animations (which I've opted out of) are adding the time.
In this game I have Germany on my borders with 12 aircraft in one city and 6 in the other so every turn 18 plane moving animations. In previous games I've killed cities and essentially ruined the immersion just to stop this behaviour. Surely it's an easy fix to either implement 'quick movement' properly or just not have the ai constantly moving planes to totally pointless cities.
I'm not sure if there are any changes since G&K in this regard but I'm noticing this a lot more recently. In the past I've killed the city (or nuked) and the problem is solved so I'm pretty certain the animations (which I've opted out of) are adding the time.