You want library and university in each of your cities unlike any other building. Its always better to go for writing, philosophy and education asap. Is it ok for you or do you think its unbalanced and boring? If latter, do you have any ideas, how to fix this?
you cant play without production, but you don't prioritize metal casting to get workshops asap. or do you
hmm so is it still a viable strategy? interestingBut it's still a viable option to go MC in sp games too. An early Colossus with extra trade(engineering) aren't that bad to propose. But most of the time you want to pursuit a dom. game instead(and skip Education) and spam Xbows, muskets and finally cannons. I think you can reach cannons around the same time than if you make the detour to education but the game needs to go past artillery to make it worth.
You can build a lot more units with a MC beeline.
well i wrote about this hereinbefore. higher difficulty just pushes the player harder to obey the dominant strategy.you need to get a tech parity to compete with wonders, make wars with same era units, and any kind of resources. Lagging too much behind is a big problem, so you are forced to play science witchever victory you pursue.
you get pikeman at civil service which is a pretty solid unit. i play only king or emperor (as i purposely refrain from cheap tricks like stealing workers, farming xp, trading every resource and open borders etc), is it really you cant defend against trebs/longswords w/o crossbows? if its the case, wont your crossbows be eventually smashed by muskets/cannons if you went bottom branch?Oh and btw, if you do beeline to education and focus too much on libraries, the AI is probably going to overwhelm your neglected army fairly quickly and stomp your ass out of existance.
I think farms are overpowered. They have the capacity to double or even triple food output from a single tile. There is no alternative; you have to build farms in every game even below Prince to win. VALVE PLS NERF!1!
Yeah, no. Just because a building is more powerful than most others doesn't mean it's unbalanced. As others have stated, science IS the driving force behind CiV (other 2 are food/production).
there's already a mod(s) for those of you who want your games to take a long time to play. they stick you in some earlier era forever. for the rest of the players Science, and their buildings, are good to go.
hmm so is it still a viable strategy? interesting
i thought you should fall behind in tech tremendously with no NC and unis. and unis come much earlier than chemestry and even gunpowder anyways; and theres Civil Service on the path to Education that gives you some crazy growth too, which is much stronger than some marginal production bonus from wrkshops and forges (which you should to build first!). in the city with a forge, only to pay for its cost you should buid 7 crossbows, do you even need that many? and wont it be better to build units in several cities concurrently? imho forge is a pretty pointless building overall.. workshop is not that great too.. at least it takes quite long for the workshop to pay for itself even though its by far a better building than forge.
ps crossbows tech even dont lay on the path where metal casting is
thats what "balanced" is (i think)Every ability/unit/building can be stronger or weaker in different situations.
thats what "balanced" is (i think)
science is nothing without hammers to back it up
I think the problem isn't about science buildings but science in general. Every VC requires having a great science output. Also, it should be easier to research techs other civs know. It's just ******ed to see an AI on reneisance era while you're launching your Alpha Centauri spaceship.
Science basically defines the game, as it moves you along eras and unlocks the buildings you need for victory conditions.