Hey guys, I'm thinking of starting a NES some time soon.
STOP!
Don't think "Oh, look at this, noob NESer starting one month after joining the community!"
I'm not going to start it right away. I'm going to get more NESing experience first. But anyway, here's the basic idea:
LINES- World of Magic
This is an althistory of sorts, but the point of diversion is so far back that it will be played as a fresh start. Basically a mass of intelligent particles are knocked off course while drifting through deep space. They eventually hit earth, instead of narrowly missing as they did in OTL. Different particles blasted away from each other, and spread all over the earth.
These sentient particles need more description. They are capable of working together to move physical objects, or subtly changing the minds of creatures. They are lured towards intelligent life, where they can base themselves on and apply their powers. They found an infant race, just beginning to develop civilizations: Humans.
Humans quickly learned to bend the particles to their own uses. Although all humans had small magical capablity, some would teach themselves to turn their gift into tremendous power. Early magic users took up certain types of magic, but since different types of magic react violently with each other, a nation can only use one type.
Some types of magic: Nature magic, Pyromancy, Necromancy...
I have more types planned, but that's the general idea. Each magic type will have its bonuses.
From the beginning, magicians would also change animals to suit their purposes. Possibly the most formidable creature they created was the dragon. (Hey, what's a magic NES without dragons?) Some grew giant spiders, or other mythological creatures. Though I think I'll let everyone use dragons, more minor legendary creatures will be UUs. Picture it! Giant Spider cavalry! YEE-HAW!
Sorry.
Regular military will still be useful, but they will be supported by wizards and rare mythological creatures. Regular military will be divided up by general troop type (spearmen, archers, swordsmen...), and upgrades will affect the entire army and navy.
The eco. system will be fairly simple, points to spend on training military, increasing culture, etc. 1 point per turn can be invested into raising the economy to the next level, where you have one more spending point.
The nation you create can be totally made up, since earth's history was changed so drastically.
Stories will get you bonuses, the better written, the better bonus.
The eco. system will be fairly simple, points to spend on training military, increasing culture, etc. 1 point per turn can be invested into raising the economy to the next level, where you have one more spending point.
Trade will be as it is in many other NESes, 2 eco. to start a trade route, and one eco. earned every 3 turns from the trade.
So that's my idea. Constructive criticism and opinions are more than welcome, I'm begging for them. It's the only way anything improves.
And has anyone ever used this idea before? If so, tell me how it went and how it should be changed.