Posidonius
Civherder
I built an unbelievable engine for future-tech advances, figuring that those things are worth five bucks each on Judgement Day, and nobody can take them away from you. I mean, floods and famines and pirates can whack your +1 townsfolk, but the game can never take away your +5 per future techs, right?
I have a very special and rare situation, which i have carefully played out over months. There are no other civs, the entire world is mine, yet the game has not ended. When i killed Gandhi, the Mongols spawned. With a Legion from "NONE" i checkmated the Mongol settler onto a mountain peninsula. Then, i killed off the remaining civs.
Every 20 years Genghis rings me up, and i try to shake him down for tribute, but he never has anything. He does not have a city. I pinned him on top of a mountain where his frigid evenings are spent in a yurt arguing with his hordette over whether they should just cook a mountain goat or "know" it first. The rest of the planet is mine.
It would probably be best to lay out how i play Civ, so my dilemma can be understood in context. Always play Prince level, 7 civs, and only customization is making the land mass "Large". Tried playing at Emperor a few times, but that's absurd. How the f'k are the French whacking me with chariots in 3400 BC?!? So i'm always one Prince among seven, on a wide, wide world.
And, i don't use any "cheats". I do save the game often, and will do a restart in these three situations:
1. A settler moves onto a Minor Tribe and unleashes Barbarians, or a Settler is whacked by an opposing army. I just can't suffer a Settler to die.
2. A rival civ builds a Wonder that i've been working on. So unfair, because i know it's random what they build.
3. A single enemy Militia wipes out my stack of 1 Phalanx, 2 Chariots, 1 Legion and a Diplomat in a single attack. I understand the influence of luck in a chaotic real-life battlefield, but the AI can not justifiably rout 5 of my units with a Militia. I consider that a bug.
The game i'm working on now, is a very special circumstance. In 15 years, i never had a game like this. I forego a lot of trade with no foreigners, but OTOH i don't need to spend for City Walls. The Barbarians only spawn on the North Pole now. I am guaranteed +100 for Peace on Judgement Day, and most importantly, the savings in resources, because i am garrisoning an entire planet with only four Mech Inf's.
In the current game, i built a world to hit the books like a fratboy on antihistamines. By 2010, getting 2 or 3 future techs per turn, and as Prince i have fifty turns left in the game. The Plan was to amass about 300 future techs by 2060 at +5 civscore points each, and let my peeps drift up to 140 or 150 million. With Space and Peace and all the Wonders, that would be a hefty civscore.
Luxes and gold set to bare minimums: Tax Rate set to lose 300 gold per turn, but pumping out 6 or 7 caravans per turn who can immediately trade for 50 gp each. The treasury is treading water. I cut down all the forests. I put railroads everywhere, no literally, on every single land square, whether i can eat it or not. All specialists are Scientists. In this game, it's all about the techs.
But now i visit this website here, poke around in the forums, and discover the reason why my last game had to be abandoned: crazy pollution out of nowhere. In that game last year, it got to the point of newly polluted squares doubling in number every turn. I had 10 or 15 Settlers on hand in 2025, but couldn't keep up with the KP. Assumed that it was because i cut down all the forests for food.
In a game years ago, i got a warning about Global Warming, but i never even got that warning in my last game. It just started polluting all over the place and none of my cities reported any smokestacks at all. Determined to avoid that, in my current game i have not built a single Factory or power plant in any of my 117 cities. All cities have Recyc's but only a couple Mass Transits. So far, no pollution. I should have plenty of industrial capacity to build a spaceship from 2020 to 2040, without any Mfg Plants or Factories.
Now i'm at 172 future techs.
In the thread here, where darkpanda nails the Pollution Bug, it is purported that my Prince-level game will go haywire at 188 future techs. That's only about six turns away, at my current rate of technological advancement.
Here's my dilemma: is this true? After i was so f'ing careful to not build a single frigging Factory this whole damned game, am i still going to be destroyed by pollution?
And if so, is there anything i can do about it now? Have only a couple Mass Transits among the 117 cities, but would building 115 Mass Transits help me now? That's what i did in the last year's game: i sold off as many Factories and Mfg Plants as i could and made sure that all cities had both Recycling and Transit. Still, the torrent of pollution. But in this game, i have no industrial improvements.
Am i still doomed? Can i avoid my fate by dropping all cities below 60 shields? I built this whole civilization from 4000 BC with one goal in mind: technological advances as the path to a wild civscore. I can jack up the taxes and luxuries, but would hate to think i've spent the past several months building up a civ with one main purpose, only to find that the game itself goes sour if i do it.
It would bug the hell outta me, to know that i could have had factories pumping out money this whole time, building Mfg Plants i could have been selling for 320 gold a pop. I could have completed all 117 cities with improvements in 1500 instead of 2000 AD. It would really suck, to find out that prime idea behind this current game is fundamentally flawed.
So i guess that's my real dilemma: if i have to drop Science to zero at 187 future techs, what's the best path left to maximize my civscore by 2060?
And more to the point, if driving toward maximum future techs is a dead-end strategy, then what should i be going for in my next game? It seems like the only other way to bulk up the civscore is by population. If i'd known that, i would have started chopping down the forests and irrigating the hills in 500 AD.
Hell, trapping that last Mongol settler on the stony point is a unique enough thing, that i might want to restart this game from the point when i pushed Genghis up there. If i do that, does anyone have any tips on how to get maximum civscore with no rival civs?
I have a very special and rare situation, which i have carefully played out over months. There are no other civs, the entire world is mine, yet the game has not ended. When i killed Gandhi, the Mongols spawned. With a Legion from "NONE" i checkmated the Mongol settler onto a mountain peninsula. Then, i killed off the remaining civs.
Every 20 years Genghis rings me up, and i try to shake him down for tribute, but he never has anything. He does not have a city. I pinned him on top of a mountain where his frigid evenings are spent in a yurt arguing with his hordette over whether they should just cook a mountain goat or "know" it first. The rest of the planet is mine.
It would probably be best to lay out how i play Civ, so my dilemma can be understood in context. Always play Prince level, 7 civs, and only customization is making the land mass "Large". Tried playing at Emperor a few times, but that's absurd. How the f'k are the French whacking me with chariots in 3400 BC?!? So i'm always one Prince among seven, on a wide, wide world.
And, i don't use any "cheats". I do save the game often, and will do a restart in these three situations:
1. A settler moves onto a Minor Tribe and unleashes Barbarians, or a Settler is whacked by an opposing army. I just can't suffer a Settler to die.
2. A rival civ builds a Wonder that i've been working on. So unfair, because i know it's random what they build.
3. A single enemy Militia wipes out my stack of 1 Phalanx, 2 Chariots, 1 Legion and a Diplomat in a single attack. I understand the influence of luck in a chaotic real-life battlefield, but the AI can not justifiably rout 5 of my units with a Militia. I consider that a bug.
The game i'm working on now, is a very special circumstance. In 15 years, i never had a game like this. I forego a lot of trade with no foreigners, but OTOH i don't need to spend for City Walls. The Barbarians only spawn on the North Pole now. I am guaranteed +100 for Peace on Judgement Day, and most importantly, the savings in resources, because i am garrisoning an entire planet with only four Mech Inf's.
In the current game, i built a world to hit the books like a fratboy on antihistamines. By 2010, getting 2 or 3 future techs per turn, and as Prince i have fifty turns left in the game. The Plan was to amass about 300 future techs by 2060 at +5 civscore points each, and let my peeps drift up to 140 or 150 million. With Space and Peace and all the Wonders, that would be a hefty civscore.
Luxes and gold set to bare minimums: Tax Rate set to lose 300 gold per turn, but pumping out 6 or 7 caravans per turn who can immediately trade for 50 gp each. The treasury is treading water. I cut down all the forests. I put railroads everywhere, no literally, on every single land square, whether i can eat it or not. All specialists are Scientists. In this game, it's all about the techs.
But now i visit this website here, poke around in the forums, and discover the reason why my last game had to be abandoned: crazy pollution out of nowhere. In that game last year, it got to the point of newly polluted squares doubling in number every turn. I had 10 or 15 Settlers on hand in 2025, but couldn't keep up with the KP. Assumed that it was because i cut down all the forests for food.
In a game years ago, i got a warning about Global Warming, but i never even got that warning in my last game. It just started polluting all over the place and none of my cities reported any smokestacks at all. Determined to avoid that, in my current game i have not built a single Factory or power plant in any of my 117 cities. All cities have Recyc's but only a couple Mass Transits. So far, no pollution. I should have plenty of industrial capacity to build a spaceship from 2020 to 2040, without any Mfg Plants or Factories.
Now i'm at 172 future techs.
In the thread here, where darkpanda nails the Pollution Bug, it is purported that my Prince-level game will go haywire at 188 future techs. That's only about six turns away, at my current rate of technological advancement.
Here's my dilemma: is this true? After i was so f'ing careful to not build a single frigging Factory this whole damned game, am i still going to be destroyed by pollution?
And if so, is there anything i can do about it now? Have only a couple Mass Transits among the 117 cities, but would building 115 Mass Transits help me now? That's what i did in the last year's game: i sold off as many Factories and Mfg Plants as i could and made sure that all cities had both Recycling and Transit. Still, the torrent of pollution. But in this game, i have no industrial improvements.
Am i still doomed? Can i avoid my fate by dropping all cities below 60 shields? I built this whole civilization from 4000 BC with one goal in mind: technological advances as the path to a wild civscore. I can jack up the taxes and luxuries, but would hate to think i've spent the past several months building up a civ with one main purpose, only to find that the game itself goes sour if i do it.
It would bug the hell outta me, to know that i could have had factories pumping out money this whole time, building Mfg Plants i could have been selling for 320 gold a pop. I could have completed all 117 cities with improvements in 1500 instead of 2000 AD. It would really suck, to find out that prime idea behind this current game is fundamentally flawed.
So i guess that's my real dilemma: if i have to drop Science to zero at 187 future techs, what's the best path left to maximize my civscore by 2060?
And more to the point, if driving toward maximum future techs is a dead-end strategy, then what should i be going for in my next game? It seems like the only other way to bulk up the civscore is by population. If i'd known that, i would have started chopping down the forests and irrigating the hills in 500 AD.
Hell, trapping that last Mongol settler on the stony point is a unique enough thing, that i might want to restart this game from the point when i pushed Genghis up there. If i do that, does anyone have any tips on how to get maximum civscore with no rival civs?