raystuttgart
Civ4Col Modder
And to the next ...
Land Units
(I have picked out the ones that are a little bit more special. Specialists to Professions do not need to be taken care of here.)
These are the ones I could imagine to do something with.
Part 1: Units with reduced capabilities
UNITCLASS_INDENTURED_SERVANT
UNITCLASS_CRIMINAL
UNITCLASS_NATIVE_SLAVE
UNITCLASS_AFRICAN_SLAVE
UNITCLASS_CONVERTED_NATIVE <-- Slight exception to this (no LbD used)
For those I could imagine:
A) Reducing chances to flee (LbD feature)
B) Increasing chances to become free colonist (LbD feature)
C) Increasing chance for the features that provide them
Part 2: Other Units that come with special features
UNITCLASS_NATIVE_MERCENARY
UNITCLASS_RANGER
UNITCLASS_CONQUISTADOR
UNITCLASS_MOUNTED_CONQUISTADOR
UNITCLASS_NOBLE <-- Not military of course
UNITCLASS_BISHOP <-- Not military of course
For those I could imagine
A) Increasing chance for the features that provide them
B) Giving free promotions (only militar ones of course) <-- With this we can do a lot
Part 3: Other Special Unitclasses
UNITCLASS_LIGHT_CANNON
UNITCLASS_CANNON
UNITCLASS_VETERAN
UNITCLASS_SCOUT
UNITCLASS_PIONEER <-- Not military of course
UNITCLASS_CHRISTIAN_MISSIONARY <-- Not military of course
For those I could imagine
A) Giving free promotions (only militar ones of course) <-- With this we can do a lot
B) Reducing required Yields to build <-- Cannons only of course
Part 4: Just for completeness ...
UNITCLASS_WAGON_TRAIN <-- Not to be unlocked !
UNITCLASS_TREK
UNITCLASS_STAGECOACH
UNITCLASS_CARRIER
A) Unlocking
A) Giving free promotions <-- With this we can do a lot
Edit:
Everything that could be done by using Traits is green.
Land Units
(I have picked out the ones that are a little bit more special. Specialists to Professions do not need to be taken care of here.)
These are the ones I could imagine to do something with.
Part 1: Units with reduced capabilities
Spoiler :
UNITCLASS_INDENTURED_SERVANT
UNITCLASS_CRIMINAL
UNITCLASS_NATIVE_SLAVE
UNITCLASS_AFRICAN_SLAVE
UNITCLASS_CONVERTED_NATIVE <-- Slight exception to this (no LbD used)
For those I could imagine:
A) Reducing chances to flee (LbD feature)
B) Increasing chances to become free colonist (LbD feature)
C) Increasing chance for the features that provide them
Part 2: Other Units that come with special features
Spoiler :
UNITCLASS_NATIVE_MERCENARY
UNITCLASS_RANGER
UNITCLASS_CONQUISTADOR
UNITCLASS_MOUNTED_CONQUISTADOR
UNITCLASS_NOBLE <-- Not military of course
UNITCLASS_BISHOP <-- Not military of course
For those I could imagine
A) Increasing chance for the features that provide them
B) Giving free promotions (only militar ones of course) <-- With this we can do a lot
Part 3: Other Special Unitclasses
Spoiler :
UNITCLASS_LIGHT_CANNON
UNITCLASS_CANNON
UNITCLASS_VETERAN
UNITCLASS_SCOUT
UNITCLASS_PIONEER <-- Not military of course
UNITCLASS_CHRISTIAN_MISSIONARY <-- Not military of course
For those I could imagine
A) Giving free promotions (only militar ones of course) <-- With this we can do a lot
B) Reducing required Yields to build <-- Cannons only of course
Part 4: Just for completeness ...
Spoiler :
UNITCLASS_WAGON_TRAIN <-- Not to be unlocked !
UNITCLASS_TREK
UNITCLASS_STAGECOACH
UNITCLASS_CARRIER
A) Unlocking
A) Giving free promotions <-- With this we can do a lot
Edit:
Everything that could be done by using Traits is green.