Major Advantage
Prince
A small map and being mongol is somehow tempting to go for conquest. However, with a great SSC-location right next to our starting point (wine, silk(hidden), pheasant/buffalo(hidden), lots of grass and 8 river tiles) and being purple, I chose the science path aiming for landing. Hut luck was great and the game came along nicely.
Until -925 (since that is the closest to -1000 save I have):
-4000 50g from hut
-3900 Karakorum founded, will use gold for s1-settler
-3850 Research Alph
-3400 Alph->Laws; settler produced that heads for the coast, warrior next
-3300 Hong Kong founded
-3150 weeds in hut
-3050 Laws->Burial
-2950 50g from hut
-2750 Discover Persian city of Pasargadae, get burial from them, peace
-2700 Research Monarchy(36)
-2500 Monarchy(miscalculated, was intended for next turn)->Writing, revolution
-2450 Become monarchy; Tientsin founded
-2400 Archer(none) from hut (69,13)
-2200 Nomads (71,7)
-2150 Discover roman(!) Leipzig, peace with Rome; Hanoi founded
-2050 50g from hut
Stats at -2000
pop.: 100k; Cities: 4; techs: 5; gold: 130; Gov.: Mon; wonders: -; TR: 0D/0F
units: 2 settler, 1 warrior, 1 archer
-1950 Writ.->Currency
-1900 Discover Berlin, peace with germany, they offer mysticism, not now
(Hailed by germans, alliance against Rome offered for 50g, accepted so that we can march through german territory)
-1850 Currency from hut, just realize we have warrior code??; Katmandu founded
-1800 Research trade; discover London, peace with England, they offer riding
-1700 our Archer is trapped in Europe
(roman warrior dies in attack on archer)
(english warrior sneak attacks, dies as well)
-1550 Chabarowsk founded
-1500 get Trade from hut, Sittwe founded
-1450 Research Literacy
-1350 Kuala Lumpur founded
-1300 Nomads from hut
-1250 Lit.->Myst.; Hail Persia hoping for mapmak., get wheel, get myst. from Germany
-1200 Research Mapmaking; peace with England, they offer hbr but obviously don't have mapmak.
-1150 Irkutsk founded
-925 Legion from hut (64,22), thought that was popped long ago by Persians
Stats at -925
pop.: 250k; Cities: 9; techs: 12; gold: 72; Gov.: Mon; wonders: -; TR: 0D/0F
units: 7 settler, 1 warrior, 1 archer, 2 phalanx, 1 legion, 1 van
Until -925 (since that is the closest to -1000 save I have):
-4000 50g from hut
-3900 Karakorum founded, will use gold for s1-settler
-3850 Research Alph
-3400 Alph->Laws; settler produced that heads for the coast, warrior next
-3300 Hong Kong founded
-3150 weeds in hut
-3050 Laws->Burial
-2950 50g from hut
-2750 Discover Persian city of Pasargadae, get burial from them, peace
-2700 Research Monarchy(36)
-2500 Monarchy(miscalculated, was intended for next turn)->Writing, revolution
-2450 Become monarchy; Tientsin founded
-2400 Archer(none) from hut (69,13)
-2200 Nomads (71,7)
-2150 Discover roman(!) Leipzig, peace with Rome; Hanoi founded
-2050 50g from hut
Stats at -2000
pop.: 100k; Cities: 4; techs: 5; gold: 130; Gov.: Mon; wonders: -; TR: 0D/0F
units: 2 settler, 1 warrior, 1 archer
-1950 Writ.->Currency
-1900 Discover Berlin, peace with germany, they offer mysticism, not now
(Hailed by germans, alliance against Rome offered for 50g, accepted so that we can march through german territory)
-1850 Currency from hut, just realize we have warrior code??; Katmandu founded
-1800 Research trade; discover London, peace with England, they offer riding
-1700 our Archer is trapped in Europe
(roman warrior dies in attack on archer)
(english warrior sneak attacks, dies as well)
-1550 Chabarowsk founded
-1500 get Trade from hut, Sittwe founded
-1450 Research Literacy
-1350 Kuala Lumpur founded
-1300 Nomads from hut
-1250 Lit.->Myst.; Hail Persia hoping for mapmak., get wheel, get myst. from Germany
-1200 Research Mapmaking; peace with England, they offer hbr but obviously don't have mapmak.
-1150 Irkutsk founded
-925 Legion from hut (64,22), thought that was popped long ago by Persians
Stats at -925
pop.: 250k; Cities: 9; techs: 12; gold: 72; Gov.: Mon; wonders: -; TR: 0D/0F
units: 7 settler, 1 warrior, 1 archer, 2 phalanx, 1 legion, 1 van