Sorry to disrupt the trend on this forum of posting information and then speculating about it. I realize this might not be a very productive thread at all but I think the opinion deserves some dissertation.
Personally i feel as if we are about to be given half the game this launch. Not only are we provided with the same amount of civs as G/K but the new systems seem far more intricate. Tourism plays more in-depth with your game play with multiple avenues affecting rate such ideologies, archaeologists, culture buildings ect. And has powerful consequences as we see with city allegiances. And the victory itself is far more realistic than the old culture implement.
Religion and espionage is insipidly linear in comparison.
Trade routes have also become more logical and for the history savvies we can now simulate European imperialism.
If this is the tip of the iceberg and the features are even more complex still then g/k definitely got blown out of the water. To some extent that's what i am anticipating and hence the motivation to write this thread.
What i am complacent about however is it seems like they could have added all these features in less than 3 years. I mean they had time to make a steam punk scenario in g/k, something that's normally left to fans. And non of these features are new to the franchise besides archaeology. If i am correct than it doesn't seem like good practice hoarding out a game. But i suppose developers can't live on one major success every 5 years.
What your opinions?
Personally i feel as if we are about to be given half the game this launch. Not only are we provided with the same amount of civs as G/K but the new systems seem far more intricate. Tourism plays more in-depth with your game play with multiple avenues affecting rate such ideologies, archaeologists, culture buildings ect. And has powerful consequences as we see with city allegiances. And the victory itself is far more realistic than the old culture implement.
Religion and espionage is insipidly linear in comparison.
Trade routes have also become more logical and for the history savvies we can now simulate European imperialism.
If this is the tip of the iceberg and the features are even more complex still then g/k definitely got blown out of the water. To some extent that's what i am anticipating and hence the motivation to write this thread.
What i am complacent about however is it seems like they could have added all these features in less than 3 years. I mean they had time to make a steam punk scenario in g/k, something that's normally left to fans. And non of these features are new to the franchise besides archaeology. If i am correct than it doesn't seem like good practice hoarding out a game. But i suppose developers can't live on one major success every 5 years.
What your opinions?