Welcome to CFC,
ChrispyChris!
Some of those questions are gonna be pretty complicated to answer, so I'll take them a chunk at a time. Edits to follow...
...when I work a citizen on a spot that adds four hammers after a mine has been built, when I remove and add him to check what it adds, I'm only receiving three points overall in my production. I am confused about how this works.
When you remove a citizen from working a tile, he automatically becomes a "Citizen". It's a bit confusing with the names, because all of your people are generally considered your citizens, whether they're farming, working as a scientist, mining copper, what have you. But Citizens are a type of Specialist that don't really specialize in anything. Better expalantion forthcoming. Anyway, what a Citizen does is provide 1
(or 1
and 3
if you're running the Representation Civic). So when you take the guy off the Mine and make him a Citizen, you're losing 4
but getting one back.
Okay. A bit more in-depth on Specialists. This is probably more than you asked, but new players tend to be a little confused as to how Specialists work. (I know I was.) If you're playing BtS there's seven types of Specialist. From top to bottom as you see them on your city screen- at least I
think this is the right order- you'll see Spy, Engineer, Merchant, Scientist, Artist, Priest, Citizen. Each one provides something to the city. Going off memory again- Spies give 4
1
, Engineers 3
, Merchants 3
, Scientists 3
, Artists 4
1
, Priests 1
1
, and Citizens 1
. If you're in Representation, each of these provides another 3
. Each of these (except for Citizens, which are marginal at best and rarely used) will help your city in their way- more money, more tech, more production, whatever. But where Specialists become very important is Great Person Point (GPP) production. Each Specialist (again, except Citizens) will give 3
in whatever category they are. (If you're running a Scientist, he'll give the city 3
towards a Great Scientist.)
I would really appreciate a pretty in depth guide to this all, even if it's quick. Just something to set me on my way.
Just saw your edit. Apologies... I should've sent you
here first.
Sisiutil has transformed many a n00b into Deity-level civ smashers. Or, in my case, a lackadaisical Noble-level casual player.
I thought you received a bonus whenever you improved on land, such as building a farm or something so I was building multiple throughout my city. Is that a bad idea since I found out you can only work as many spots as you have citizens available?
Well... this one's a tad complicated. First if all, it deals with some basic Golden Rules of Civ4:
Build a Worker first, except in very special situations.
Build more Workers than you think you'll need, at least until you get a good idea of the right amount.
Try to avoid working on unimproved tiles.
Food is more important than Production is more important than Commerce, especially in the early game.
Every single citizen in your empire costs you something. A bit of
in City Maintenance and Civ Upkeep, for one. Also- and this is key- they all eat 2
. Corn farmers, Silver miners, Artists, angry citizens that refuse to work, Merchants, all of them. So, you want them to be productive in some way or another. They need to earn that food you're giving them. A farmer working a 6
tile will still eat his 2
, which means he's producing 4
for your city- him working his field feeds two other people and frees them up from farming. A citizen working a plains hill gold mine will bring in 2
and about 6
(these numbers will vary depending on game situation). He's eating up his 2
, but he's paying for it in production and commerce. Right?
So. If you have someone working an unimproved Grassland, it'll give you 2
, which that citizen will eat back up. Your maintenance and upkeep costs increase and your city is one pop closer to its happy cap, for nothing. You want to put a farm or cottage or workshop or
something on that tile to make it pull its weight, or don't bother to work it at all.
As far as building Farms (or any other improvement) that you don't have enough people to work on, this is actually something you
should be doing. Soon after beginning your game, you should have all your citizens working improved tiles (aside from Specialists you might be running), and your Workers should be improving tiles you plan on working soon. If you have, say, Incense close to one of your newer cities- a city which is pop 2 and is working a couple farms- go ahead and drop that Plantation, because that city will grow soon, and you'll get your commerce bump right away if you've already built it.