MarigoldRan
WARLORD
- Joined
- Mar 12, 2011
- Messages
- 2,349
If you build wealth, 1 hammer = 1 gold. Not very efficient.
Fail-gold is better. These are the Ingredients:
1. Get Math for 50% better chops from forests. At Marathon speed, this means every chopped forests generates 90 hammers instead of 60. At Standard speed, chopped forests generate 30 hammers instead of 20.
2. Get Organized Religion. Wonders build 25% faster with it.
3. Get the appropriate resource. Some Wonders like the Temple of Artemis build 100% faster with a special resource (in this case, Marble).
4. Get some workers to chop forests.
5. If you're IND, extra bonus to you! IND means 50% faster production of Wonders.
This is how to do it:
1. Build the Wonder in your most production-heavy city.
2. Locate all of the forests you have access to. Chop them.
3. The moment a chop comes in, on that turn with building queue management, SWITCH THE WONDER-BUILDING CITY TO THE CITY THAT JUST GOT ITS FOREST CHOP.
4. On the next turn, switch the Wonder-building back to your most production-heavy city.
Consider:
Each chopped forest with Math generates 90 hammers at Marathon, 30 hammers at Standard .
Organized Religion adds 25%
Marble or Stone (or gold, or copper, or Ivory, depending on the Wonder) adds another 100%.
If you're IND, add another 50%.
In other words,
For IND civs: 1 forest = 90 hammers = 90 *2.75 = 246 gold.
For non-IND civs, 1 forest = 90 hammers = 90*2.25= 201 gold.
At Standard speed:
For IND civs: 1 forest = 30 hammers = 30 *2.75 = 82.5 gold.
For non-IND civs: 1 forest = 30 hammers = 30 * 2.25 = 67.5 gold.
In other words, with fail-gold, 8 forests = 1600 gold at Marathon speed. In other words, 8 forests = 1 Great Merchant.
This is an effective strategy regardless of speed, but it becomes extremely useful at Marathon/Huge. The reason is because it's much easier to generate hammers (more land, more forests) at Marathon/Huge than it is to generate commerce.
Fail-gold is better. These are the Ingredients:
1. Get Math for 50% better chops from forests. At Marathon speed, this means every chopped forests generates 90 hammers instead of 60. At Standard speed, chopped forests generate 30 hammers instead of 20.
2. Get Organized Religion. Wonders build 25% faster with it.
3. Get the appropriate resource. Some Wonders like the Temple of Artemis build 100% faster with a special resource (in this case, Marble).
4. Get some workers to chop forests.
5. If you're IND, extra bonus to you! IND means 50% faster production of Wonders.
This is how to do it:
1. Build the Wonder in your most production-heavy city.
2. Locate all of the forests you have access to. Chop them.
3. The moment a chop comes in, on that turn with building queue management, SWITCH THE WONDER-BUILDING CITY TO THE CITY THAT JUST GOT ITS FOREST CHOP.
4. On the next turn, switch the Wonder-building back to your most production-heavy city.
Consider:
Each chopped forest with Math generates 90 hammers at Marathon, 30 hammers at Standard .
Organized Religion adds 25%
Marble or Stone (or gold, or copper, or Ivory, depending on the Wonder) adds another 100%.
If you're IND, add another 50%.
In other words,
For IND civs: 1 forest = 90 hammers = 90 *2.75 = 246 gold.
For non-IND civs, 1 forest = 90 hammers = 90*2.25= 201 gold.
At Standard speed:
For IND civs: 1 forest = 30 hammers = 30 *2.75 = 82.5 gold.
For non-IND civs: 1 forest = 30 hammers = 30 * 2.25 = 67.5 gold.
In other words, with fail-gold, 8 forests = 1600 gold at Marathon speed. In other words, 8 forests = 1 Great Merchant.
This is an effective strategy regardless of speed, but it becomes extremely useful at Marathon/Huge. The reason is because it's much easier to generate hammers (more land, more forests) at Marathon/Huge than it is to generate commerce.