@TheNamelessOne
I haven't been that involved with Civ2 in the past year or so and mostly just check in on the Scenario League. I think ToTPP will change that! I have needed an enthusiasm boost to help me get back into scenario design and finish off some of my advanced projects. Unlimited events will make that task a LOT easier!!!
I have made a mock up of what I'm asking for in the city screen. The panel labelled
A is from the main map and shows the units located in Rome. However, in the city screen panel
B only displays 22 of the 85 units in the city and the support box only displays 10. It would be great to have scroll bars for both boxes (
+ on this mock up) and if possible allow the 'Units In CIty' box to be filled up.
With regards to the invisible U-Boats. If I make the AI U-Boats graphic blank (IE no graphic in the units.bmp) and hide its shield the AI will know it is there and move it about but it will be invisible to the player unless one of their Escort ships or Maritime Bombers happens into it. This in itself would make the Battle of the Atlantic a lot tougher. If there are other levels of invisibility that can be added then great, but I could work with just this.
As I'm a greedy so and so I would like to second a few existing ideas that I would consider a priority:
Catfish: Extend unit type limit beyond 80.
This would be one of the most popular additions for scenario designers. There are so many beautifully rendered units available and it's heartbreaking having to leave many out of a scenario due to the current limit. As well as aesthetics extra units would be a godsend in scenarios with a longer time frame and would make the tech tree development more important.
Catfish: Eliminate incremental rush buying.
Catfish: Multiple levels of veterancy.
That would be amazing. IE Green > Regular > Veteran > Elite!
Catfish: Leonardo's Workshop unit upgrade causes a loss of veterancy.
I would also consider this a bug.
Greizer85: What about the Coastal Fortress defence modifier?
Catfish: Shared vision option for allies.
PlutonianEmpire: A global flag for improvements.
This would open up all sorts of opportunities.
PlutonianEmpire: When using the create unit cheat, defaulting to NONE for the home city would make scenario building a lot less burdensome.
Catfish: Set a maximum number of attacks per turn, either globally or for individual units, to limit units with high movement rates.
Catfish: Give wonders objective multipliers.
The x3 objective flag is brilliant. This would be the cherry on top!
Catfish: Allow 15/16-bit (or 24-bit, see previous) colour Title pages.
Catfish: The ability to limit the playable tribe options in the menu when starting a new scenario or mod.
Most of the scenarios I have designed are playable only as one Civ (and the documentation is clear on this) but over the years people have insisted on playing as an AI intended nation and then posted that the scenario is unbalanced. This would be a neat way of eliminating that!
Nothing new there, but I thought I would second some great suggestions that I know I would find extremely useful myself