The XML for new Native Nations in Religion and Revolution is incredibly complex compared to Vanilla.
Nationspecific balancing (Leaderheads, Traits, Behaviour with special features like "Native Raids", ...)
Setting up XML for nationspecific sounds and nationspecific graphics.
All the Diplomacy-Texts.
All the Colopedia.
Ummm...
As you know, I'm not a lurker here, I'm a fellow modder
So this is kinda insulting...
We both know that setting up all those XML's is still
incredibly easy
I'm modding Rhye's and Fall of Civilizations mods, especially RFC Europe, which is probably even more complex, so actually I'm quite experienced in all those things you listed
Anyway, I would be very much willing to do the work (both XML and python if needed) for the extra nations - or even all the native nations
But I guess this makes no difference, as I don't really think the real reason is the actual XML work
But it is not only about the efforts.
Also, there are all the problems I have already listed many many times.
(No good leaderheads, performance, balancing, screens, need to start working on maps and scenarios, ...)
You guys already found 2 good leaderheads for those civs, and as I said, there are basically no performance issues when adding a couple more native nations
Just run a few speed tests if you don't beleive me. The extra graphic for a single civ in Colonization is so much smaller than for a civ in BtS, that the difference in performance will be insignificant.
I'm not sure what other balancing is needed other than the XML settings, but at top there may be a couple additional python settings, so I don't really beleive it's that much work either...
Sry if I sounded harsh in my response, but I really don't get your reasons, ray
Hi,
please believe me that I also like additional native civs, but it IS a lot of graphic work to do. I will need approx between one and two days / a weekend to create the graphics (ingame unit graphics, buttons, flags, civ color and maybe city style) for two new nations, if the graphics shall have a propper look (what I always want to), be unique and fit with the other unit graphic styles. When we create a new native nation the graphics should look a little bit different to the other nation graphics. This needs some time to do...
Therefore I'm completely against further new native nations after we have implemented the last 3 new native nations we currently talk about.
On the other hand I perfectly understand this, creating additional graphics could be a LOT of extra work
I'm not really capable of doing it, and I very much appreciate all the work already done by Schmiddie.
It's great that you have a graphic modder directly for the mod, unfortunately it's a rare privilage in Civ IV modding nowadays
Anyway, as I said, I respect if this is the team's decision, even if I don't really agree with the reasoning behind it
EDIT:
(Again, anybody can do whatever he likes im modmods. )
Hmm, maybe this could work
Schmiddie, would you be interested in creating additional native graphics a little later?
After the first few steps of the mod are already in place, and you don't have this much work to do with it
If colonialfan is also interested, we can create those additional civs in the same quality and same style as all the other ones...