On Grigori and agnosticism;
I've been playing that Civ as well and wanted to add some things to what Hian the Frog said. (playing fractal - pangea, warlord diff, epic speed) EDIT:Monarch difficulty
Happiness is a warm sword. I didn't solve my happiness problems until monarchy let me put the boot in. The few religions that spread to a couple of my cities also caused frustration because they only effectively spread unhappiness and I couldn't convert to their religion. I had to wait till I got access to the consumption civic to regain the pre-religious levels of happiness.
The adventurers rock! Definitely worth the price of the upgrade (flatline your research if you have to) and they don't need to be produced. I got two and they spearheaded campaigns very nicely until - and this is the biggest problem IMHO - they got diseased. Agnostic = no priests = no cure, OUCH. No medics to accompany them either. Well, maybe Druids, but they are a long time coming.
So, cool adventurers vs poor early-mid happiness and civics. Hmmmm.
The adventurers might be a bit more fun if they could get any promotion, not just the promotions of the unit they upgraded to. They would be a bit more versatile and you could be imaginative with promotions e.g. warriors with subdue animal might make bear catching feasible, or flanking - archers with city assault etc.
The Grigori need a medic of some sort that can cure disease early on.
The poor early happiness is just about manageable but the negative effect of religion is a pain.
Those are my first impressions. and I am having fun with them!
I've been playing that Civ as well and wanted to add some things to what Hian the Frog said. (playing fractal - pangea, warlord diff, epic speed) EDIT:Monarch difficulty
Happiness is a warm sword. I didn't solve my happiness problems until monarchy let me put the boot in. The few religions that spread to a couple of my cities also caused frustration because they only effectively spread unhappiness and I couldn't convert to their religion. I had to wait till I got access to the consumption civic to regain the pre-religious levels of happiness.
The adventurers rock! Definitely worth the price of the upgrade (flatline your research if you have to) and they don't need to be produced. I got two and they spearheaded campaigns very nicely until - and this is the biggest problem IMHO - they got diseased. Agnostic = no priests = no cure, OUCH. No medics to accompany them either. Well, maybe Druids, but they are a long time coming.
So, cool adventurers vs poor early-mid happiness and civics. Hmmmm.
The adventurers might be a bit more fun if they could get any promotion, not just the promotions of the unit they upgraded to. They would be a bit more versatile and you could be imaginative with promotions e.g. warriors with subdue animal might make bear catching feasible, or flanking - archers with city assault etc.
The Grigori need a medic of some sort that can cure disease early on.
The poor early happiness is just about manageable but the negative effect of religion is a pain.
Those are my first impressions. and I am having fun with them!